Walkthrough D/P

As you gain control after selecting your character, naming him or her, et cetera, explore your room. You’ll find some interesting stuff (including a Wii!), but you’ll ultimately need to head downstairs to continue the story. When you get down there, your mom will approach you and tell you that your good friend came looking for you earlier (we named ours “Ralph”). After briefly talking to her, head out of your house in search of Ralph. Oh, and follow her advice closely… stay out of the tall grass until you get your own Pokemon (which is a short time away).

Once outside, explore your little town called Twinleaf Town. The house to the left of your own has a couple of people to talk to. There are also people in the house above you and scattered throughout the town. Ultimately, you’ll want to head to your friend’s house, which is located diagonally up and left from your house. Once you approach it, your friend will come out, then run back inside. Pursue him up the stairs in his own house (talking to his mom and further exploring his house if you’d like… he has a Wii, too!) and he’ll thereafter run back outside and north out of town. Give chase.

When you do, you’ll run into him again. He’ll go on and on about the Red Gyrados that was on TV in the very beginning of the game. After resolving to catch just such a Pokemon, you’ll want to head left down the road (you can’t head right yet, so don’t bother) to the Verity Lakefront. Then, go north to Verity Lake. When you do, you’ll run into famous Professor and his assistant. They’ll leave the area shortly after you arrive, but will leave a briefcase behind in some tall grass. The two characters you control will automatically enter the grass to investigate the contents of the case. But they’ll be attacked by Pokemon and will have to quickly choose from three Pokemon in the case to use in defense. Your choices will be Turtwig, Chimchar, and Piplup. We grabbed Turtwig, but any choice is fine. It’ll all even out in the end.

In the ensuing battle, you’ll fight a level 2 Starly—not a huge deal. Use your primary attack on the foe three times to kill it, then retreat back towards Twinleaf Town. As you head rightward towards the town, you’ll run into the Professor and his assistant yet again. However, they will quickly head back to their lab and implore you to come visit them. You’ll then be transported automatically back to your house, where your mom will talk to you and send you to Sandgem Town to find the Professor and explain why you stole his Pokemon! But before she sends you on your way, she’ll give you the extremely useful Running Shoes, which will allow you, at will, to run around, making your movements that much quicker.

With your mom’s encouragement, it’s time to turn your attention towards Sandgem Town in the east. To get there, you have to take Route 201 at the north end of town. You’ll be forced into your first battles in the grasses you encounter; use your Pokemon to combat the only two Pokemon you’ll encounter around this area—Starly and Bidoof. Both are easily defeated and low level, so you should have nothing to worry about. Fight a battle or two to get used to the system, then work your way eastward into Sandgem Town. As soon as you enter, the Professor’s assistant, named Dawn, will intercept you.

Back at the Professor’s lab, he’ll introduce himself as Rowan and allow you to keep your Pokemon. After your discussion, head back outside of the lab and Dawn will bring you around town to introduce you to a few essential buildings. When you regain control, be sure to visit both buildings. Familiarize yourself with healing your Pokemon at the Pokemon Center, and buy some Poke Balls (and anything else you feel you might want, but definitely Poke Balls) at the Pokemon Mart. If you head to the south end of Sandgem Town, you’ll encounter Sandgem Beach (from Route 219), where an Antidote can be found at waters’ edge.

At Dawn’s bidding, you should now head back to your hometown (Twinleaf Town) and talk to your mother to let her know about your new bidding as a Pokemon master-in-training! Since you’ll have to go back along Route 201 in order to do this, you’ll have another shot at the wild Bidoofs and Starlys in the area. Completionists will want to make sure to catch each to add their full information to the Pokedex. This will be a general rule throughout this walkthrough that won’t always be mentioned. In each new area, be sure to consult the “Pokemon to Find/Acquire” list to see which Pokemon are in the area so you know what you’ll need to encounter. Once you get back to your house in Twinleaf Town, talk to your mother. Your friend’s mother will come in automatically and hand off the Parcel for you to give to your friend if you encounter him (and naturally you will). You’ll also get a Journal from your mom.

Head back along Route 201 to Sandgem Town, and then go northward. Head left at the first opportunity you get and you’ll run into the Professor’s assistant Dawn yet again. This time, she’ll teach you how to catch your own Pokemon; if you’ve never played a Pokemon game before, be sure to pay attention! (Just for the readers’ information, at this point we had three Pokemon in our party: a level 7 Turtwig, a level 5 Bidoof, and a level 5 Starly.) The best part of your encounter with Dawn is that she bestows upon you five Poke Balls. Sweet!

Head left past where Dawn was, and you’ll be well on your way down Route 202. The new enemies here—Shinx and Kricketot—can be captured or simply fought (whatever you prefer—we captured both to fill our fledgling ranks). They’ll be joined by old foes in Bidoof and Starly. You’ll encounter your first Pokemon Trainer battles en route to your next destination as well. Youngster Tristan will automatically engage you in battle with his level five Starly as you come up a pathway and begin heading rightward. Lass Natalie, another trainer, can be found further to the right (past the blue board with some game tips). She’ll throw two Bidoofs at you, both level three. If you head rightward, northward, and then leftward from her location after defeating her, the third and final trainer in the area, Youngster Logan, can be found. This kid will have a level five Shinx—take it out ruthlessly!

Continue leftward after defeating Youngster Logan. Before heading northward into Jubilife City, be sure to seek out the Potion lying on the far side of a small grassy patch to the left of the entrance. Then, head up into town, where Dawn will intercept you, encouraging you to visit the Trainer’s School in the city. We’ll go there soon enough, but first, let’s explore this city. On the left side of the city is a small building with two men standing in it. If you talk to one of them about his “Old Rod,” the device he uses to fish, he’ll hand it over. Thusly, you’ll acquire the Old Rod. Use this. In the northwest section of town, you can find a woman that will hand over the Quick Claw as well. (After you get the Old Rod, keep in mind you can fish in the water to the left of the small building on the west side of town. You can only catch a useless Magikarp there, but it’s nice to add it to your Pokedex).

When you’re done with all of that, you should then visit the Trainer’s School on the south end of town. Within, you can learn some important Pokemon-related information from the students. You’ll also find your friend reading a blackboard in the school’s main room. Hand off the Parcel to him, and he’ll give you a Town Map in return. If you have healed, powerful Pokemon (multiple level 6 Pokemon, at least), talk to the two trainers in the room on the right side of the school. These two characters, School Kid Harrison and School Kid Christine each have a level six Abra at their disposal. Both creatures use a powerful attack called Hidden Power exclusively, so you’re going to need to switch creatures in and out, and possibly heal in between fights. Either way, when both have been subdued, be sure to talk to Harrison once more before leaving. He’ll give you TM 10 for beating him, but only if you talk to him.

Once outside, attempt heading north. You will automatically be intercepted by a man, the creator of the Poketch. The Poketch is a device that will allow you to tell on-screen time, give you a calculator, et cetera. Don’t worry; it’ll become more useful later on. To get one, however, you have to do a little bit of legwork (and we do mean little). The creator of the device gives you a vital heads up—three promotional clowns are roaming the city with coupons. Grab Coupon 1, Coupon 2 and Coupon 3 from these clowns (all Key Items), and you can then talk to the creator once more to get the Poketch (which is short for “Pokemon Watch”). All three clowns are located above the location of the device’s creator (one up and to the right, one stationary in front of the large building at the north end of town, and then one wandering around to the left of that). Each will ask a fundamental Pokemon-related question—answer each question in the affirmative to receive a ticket.

Before continuing on the main quest, head north of the city onto Route 204. Bear rightward and through some grass to find a Parlyz Heal in the corner along the water there. To your left, you can head northward as well, toward a cave where Zubats can be found en masse (so go capture one!) Patiently fight in the cave and you may find a Geodude as well, which you should also capture if you’re so inclined. You can’t go anywhere but right around the entrance in the cave yet, but why not add these two creatures to your Pokedex while you can? And yes, en route, you will run into three fledgling trainers who will want to fight you. Lass Sarah and Youngster Tyler will challenge you first (they’re near the beginning of the route). Sarah will throw a level seven Bidoof at you, while Tyler will have a level five Magikarp (which is laughably useless in battle, as you will well-know if you’ve captured one yourself) and a level five Starly. Across the grass heading north but before the cave entrance, the third trainer, Lass Samantha, will be found. She’ll have a level seven Budew. After fighting the trainers, grabbing whatever Pokemon you may want (the Budew you just fought will be running around the grass near the cave), and being sure to grab the Antidote in the limited area of the cave you currently have access to, head back to the city, where you should save your game and heal your Pokemon before proceeding.

When you’re ready to proceed, head out of town eastward and onto Route 203. Route 203 heads eastward almost exclusively, so finding your way should be relatively simple. As soon as you get on the route and go to your right, you’ll run into your friend and be thrust into a battle with him. As the table above states, he’ll throw a Starly at you first, and a random Pokemon that’s based on what you didn’t take at the beginning of the game. When he’s slain, you can proceed to your right. The girl you run into there will explain to you about Pokemon order, et cetera, and the guy above her, Younger Michael, will have an easy challenge for you to conquer. His Bidoof and Zubat shouldn’t give you any trouble whatsoever.

To the right of Michael, you can find a Poke Ball in the grass. Make sure to grab it before rejoining the main path and continuing eastward. Go up a small flight of stairs, engage Youngster Dallas in a battle, then go up another flight of stairs. Lass Kaitlin and Youngster Sebastian can be found near each other beyond the second flight of stairs. Above them is Lass Madeline. Naturally, the cave to your right is your next objective, but before heading in there, explore the grasslands to your left. You’ll find a Repel if you search hard enough! Oh, and a note on the Pokemon in the area: you’ll only find Pokemon here that you’ve seen before, with one marked exception—Abra. However, Abra will almost always use Teleport to leave battle before you’re able to damage him adequately to get a Poke Ball to take him successfully. He’s rare in the area, as well, so you might want to wait to get one until later. However, that decision is completely up to you.

When you feel ready, head into the cave. This is the Oreburgh Gate, a large dungeon that we can’t yet explore in its entirety. Ultimately, you’ll want to cut rightward and through the cave to the town on the other side, but regrettably it’s not quite that easy. As you enter the cave, a man will immediately intercept you. He’ll talk with you and give you HM06. This item will come in handy later. Further to the right of him are two trainers. Camper Curtis will throw his level seven Shinx at you, while Picnicker Diana while have a Budew and Psyduck, each at level five. Once through the cave and on the other side, you’ll find yourself in Oreburgh City.

Oreburgh City, excitingly enough, is the location of the game’s very first badge. If you’ve never played a Pokemon game before, the eight badges in the game will prove your worth to other trainers around the world! You’ll get your first badge soon enough, but first we’ve got to take care of some other business.

Enter the city and head rightward. A kid will intercept you here and bring you to the gym in town, where the Gym Leader (and your badge) are located. Don’t get too excited though! We can’t enter the gym yet. The Gym Leader, Roark, has gone to the nearby mine to the south of town. That’s our ultimate destination, but first let’s explore the town and find what we can. There are many points of interest!

Head back to the western entrance into the city and take the topmost road eastward. There will be buildings to the north of you. In the first building you encounter, head to the second floor and talk to the child up there. He’ll hand over a valuable Dusk Ball. In the next house to your right, there are two people you should seek out. The woman on the first floor will offer to trade you an Abra for a Machop. This is a great offer, because Abras up to this point have no doubt run from battle on you (they can only use Teleport at low levels, after all). Machops can be found on Route 207 at the north end of town. Catch one and give it to the woman; her Abra will be yours in return. Then, you can simply head back to Route 207 and catch another one for your own inventory. Sadly, the Abra comes with a name. We don’t know about you guys, but we prefer our Pokemon nameless, thank you!

The second person of interest in that house is on the second floor. A man here will want to see a Zubat. Talk to him with one in your six handy Pokemon, and he’ll be very impressed, giving you a Heal Ball in return for inspiring him. At the far east end of town, you will find two more buildings; a museum in the northeast corner and another house right below it. Ignore the museum for now unless you’re curious to see it (we can’t do anything there yet) and enter the house below it. The boy on the second floor within this building will hand over another valuable item—a Great Ball. After doing all of this, save your game, heal your Pokemon and go south. You’ll be brought directly to the Oreburgh Mine.

The mine is made up of two rooms, one on top of the other. Look directly to your right as you enter the mine to find an X Defend. You can also talk to a couple of people to your left before going down the stairs ahead of you and into the next room. There will be familiar cave enemies here, like Zubats and Geodudes, but you’ll also find Onix in the wild here for the very first time. They are a pain to catch, but weaken them and be persistent and one will no doubt be yours. Head around this rectangular room to your right, then southward, and then westward (you can’t go the other way, and you’ll need to backtrack when you want to return to the surface). Two trainers will be ready to fight you as you take this short journey. Worker Mason will throw his level nine Machop at you, while Worker Colin will have two level seven Pokemon—a Geodude and an Onix. You’ll also find a couple of items by further exploring this area, a Potion and an Escape Rope.

The most important development while in the mines, however, is finding the aforementioned gym leader. When you find him, he’ll discuss Rock Smash with you, the earlier-found HM06. Then he’ll head back to his gym. Follow him, making sure to enter only with a party of Pokemon that can withstand rock-type Pokemon. If you chose Turtwig in the beginning of the game like we did, you’ll be in especially good shape!

The gym is easy enough to find your way through. The man at the entrance will inform you of the leader’s weaknesses, and then you’ll be thrown into the fray. Trainer Jonathan is packing a level ten Geodude, while Youngster Darius is packing two Pokemon of his own—Geodude and Onix, both at level eight. Finally, you’ll come to the crux of the mission; fighting the powerful Roark and getting the Coal Badge. Roark has three high level Pokemon. Geodude and Onix are both at level twelve, while Cranidos is at level fourteen. All are weak to the traditional rock weaknesses—try grass attacks or water attacks to do the most damage. If you don’t have any Pokemon of that type, then you’ll need to really grind this battle out with some high level Pokemon of your own! But even the weakest water and grass Pokemon will easily survive this battle.

When you’re done in the Oreburgh area, you’ll want to backtrack towards Jubilife City. Doing so will allow you to begin the quest for our second badge! But since you have the skill Rock Smash and can now use it with the Coal Badge in your inventory, spend some time in Oreburgh Gate en route to Jubilife City. Head to the north of the first room and smash through the boulders (we taught our Onix the skill, but you can teach any one of your Pokemon the skill as long as it’s applicable to them). On the basement floor, which you can access via some stairs beyond the first breakable boulders, items can be found, as well as an all-new Pokemon for you to catch—Psyduck. You can’t explore the entirety of this bottom floor without a Bicycle, which we’ll get later… but in the meantime, grab the two items you can get right now, TM 70 Flash and Stardust.

To continue, you have to head back to Jubilife City. This time around, head north out of the city (after healing your Pokemon and otherwise preparing for your journey). This will bring you to Route 204, which you will head north on. If you’re following this walkthrough, you already visited this area once, so the trainers here should have already been fought. Head through their locales towards the Ravaged Path, a small cave you will encounter. You must use Rock Smash to proceed, so bring your Pokemon with that skill with you. In the Ravaged Path, you can head northward and to the left, where TM39 can be found. Otherwise, you’ll want to head rightward. The passage back outside will lead you to the other yet-explored stretch of Route 204.

Wrap around the winding pathway until you’re headed north, and then go to the east side of the path, towards the grassy patch. Two trainers will be found around here—Aroma Lady Taylor, with her Budew and Cherubi, and Bug Catcher Brandon, with his Kricketot and Wurmple. You should also find an Awakening in their midst to add to your inventory. Before heading north towards Floaroma Town, be sure to go all the way to your left, through some more grass and into a small isolated patch of land, where TM09 can be acquired.

After grabbing TM09 and fighting the aforementioned trainers, head north toward Floaroma Town. Guarding the path to the town as you go will be a pair of Pokemon training twins, Liv and Liz. They’ll fight you simultaneously with their level nine Pachirisus (worry not—you’ll get to use two Pokemon at a time as well, giving you two turns per round). When their Pokemon are slain, you can finally go north into town.

Within this small, flower-filled town, there’s little to do. However, exploration is always a great idea. Explore the entire village, but be sure to check out some areas of specific interest. On the right side of town, you can enter a house and talk to a couple of people who will explain the importance of Honey to you. Honey can be used, ultimately, to catch some very rare Pokemon, so heed their words. Back towards the center of town, another house can be found. Speak with the girl within this house (she’ll be accompanied by a Pokemon) and answer “yes” to her question. This will net you TM88 for your inventory.

The building to the right of this building is of special interest, however. This is an accessories shop, where Pokemon accessories can be purchased. You may be interested in this “side aspect” of the game, so explore the inside thoroughly. Items can be bought with berries, and coincidentally, there are two small berry bushes planted right at the entrance into the building. Examine both bushes to grab two berries—a Oran Berry and a Cheri Berry. Keep in mind that the fertile soil left in the bushes’ wake make good land to plant new, much more permanent berry plants. You can later visit them after watering them and allowing them time to cultivate to grab some more berries en masse.

Within the store itself (other than being able to buy accessories), you can also grab two more items. One person within will give you a Sprayduck, a key item which allows you to water your planted seeds. That will come from the lady on the left side of the store. The non-merchant character on the right side of the store will hand over a Chesto Berry if you speak to her (she’s rather passionate about berries!) After speaking to everyone in town and exploring thoroughly (you’ll probably notice a couple of Team Galactic members in the northwest corner of town… don’t worry, we’ll deal with them really soon), head eastward to Route 205.

Initially, anyway, we’ll be on Route 205 for only a short time. Don’t worry about any of the new Pokemon you’ll find here just yet. Instead, simply head rightward down this beginning area of the route. Make sure to grab the Chesto Berry and the Pecha Berry from the bushes that line the north end of the path as you go. Before long, you’ll run into a little girl on the path. Speak with her in order to catalyze upcoming events. It appears her father is missing and has been taken due eastward, to the Valley Windworks. With fully-healed Pokemon, head eastward (north northward over the bridge yet) and into the Valley Windworks.

Once here, again avoid the grasses (just for now, so we can get the storyline stuff out of the way) and approach the east end of this small area. A Potion can be found lining the rightmost barrier in the area. Then, head north toward the building, which a Team Galactic Grunt is guarding. He’ll throw a level eleven Glameow at you, but you shouldn’t have much trouble taking him out. Regrettably, he’ll lock himself inside the building with his Works Key, leaving you in need of a key of your own. Thankfully, one can be found back in town. Head westward back to Floaroma Town immediately.

Back in town, little has changed, save one very important detail—the Team Galactic members in the northwest corner of town have moved, giving you access to Floaroma Meadow. However, they aren’t too far away, and as you go north, you’ll be forced to fight them both. Both are Galactic Grunts, but they throw very different Pokemon your way. The first will throw a level nine Wurmple and a level nine Silcoon at you, while the second Galactic Grunt (called “III” in the grid above) will come at you with his level eleven Zubat. When both are defeated, the Honey merchant in the area will thank you by giving you some Honey of your own. As we mentioned earlier in the walkthrough, slathering Honey in certain areas will allow you to lure rare Pokemon to catch, if you’re patient! You can buy a veritable unlimited quantity of Honey from the guy you just saved at $100 a clip. Even more importantly, however, you will get the Works Key, which was dropped by the duo of grunts. You know what you must now do. Head back to Valley Windworks posthaste to save the little girl’s dad!

Use the Works Key on the door and enter the building there (that the Galactic guy earlier went in). Once inside, you’ll have to fight a couple of Galactic Grunts—both are simple and throw laughable Pokemon your way. Their commander, however, Commander Mars, is a little bit more difficult. She’ll come at you with a level fourteen Zubat and a level sixteen Purugly. Be persistent, trade in and out Pokemon as needed, and use healing items. This will be the most difficult fight you’ve faced thusfar (the Zubat is nothing, but the Purugly is something else entirely). When the commander’s Pokemon fall, however, father and daughter will be reunited, and we can move on with our quest!

Instead of heading east/west along Route 205 like we have, we can now head over the bridge and go northward along the bulk of the route. Eterna Forest, at the far north end of Route 205, is our next destination. Getting there, however, is not easy. Eight different trainers of varying strengths and weaknesses will meet you en route, and you’ll need to deal with each of them in order to continue. This doesn’t of course mention the random battles which you’ll be expected to partake in as well. Route 205 has a couple of notable Pokemon running about, such as Pachirisu and Buizel, but getting through the trainers should be a bigger worry.

As you head over the bridge, you’ll meet you first match in Camper Jacob, who comes at you with a level fourteen Ponyta. After him is Hiker Daniel, who can be accessed by going through the grass to the left of Jacob and then up the stairs. Daniel has four level eleven Pokemon at his disposal—two Geodudes, a Machop and a Bidoof. When he’s defeated, be absolutely sure to grab the X-Attack item to his right. Take the stairs back to your right thereafter. You’ll run into Aroma Lady Elizabeth and her paltry level fourteen Budew here. Make quick work of them, then slide north through some grass. Picnicker Siena is your next target. Her Shinx and Pachirisu will put up a fight, but not much! In her vicinity, you’ll find three items of interest—a Poke Ball, a Pecha Berry, and an Oran Berry. Remember, you can replant seeds to make more sustainable bushes for the future!

After Siena is taken care of and the three items are acquired, backtrack to the staircase you took into this grassy area. This time, head north over a bridge (you’ll have to deal with Camper Zackary and his Geodude en route). Once over the bridge, Hiker Nicholas and his level fourteen Onix will stand in your way. If you continue north from there, Battle Girl Kelsey will fight you with her Machop. Be sure to grab the Repel to the left of her before proceeding!

As you swing right, the final trainer in this area, Picnicker Karina, will stand in your way. Her bizarre Pokemon, a Piplup, will give you a bit of a challenge, but at level fourteen it’s not yet incredibly strong (nor evolved). Beyond her is a building which is an awesome building indeed, for if you talk to the old couple within, they will heal your Pokemon for free! Not a bad deal at all, especially considering we’re gonna be in the fray for a little while longer. When all’s said and done, head north to Eterna Forest (but be sure to take the stairs south of the house first in order to acquire a Super Potion.)

When you enter Eterna Forest, you’ll run headlong into a woman named Cheryl. She will automatically join you for your journey through the forest, since she feels she can’t get through it by herself. Thankfully, she’s equipped with a Chansey, and what’s even better is that she and her Chansey will keep the party fully healed. This means after each battle, everyone’s status will be at 100%! Not a bad deal at all! After she joins up, talk to the boy to your left, then go through the grass to his left to grab an Antidote before proceeding northward.

Go slightly north, and then to your right, where you’ll run into a powerful duo of Pokemon trainers. Bug Catcher Jack and Lass Briana will come at you as a team (because you’ll always have the two-Pokemon advantage). Their Wurmple, Pachirisu, Beautifly and Silcoon can give you a hard time, so play a disciplined game, healing and switching Pokemon in and out as necessary. When their Pokemon are felled, be sure to grab the Parlyz Heal beyond them. It’s almost impossible to miss. Then, proceed rightward, and swing south when you can’t go right anymore. This will run you into a duo of trainers, Psychics Elijah and Lindsay. Both will fight with powerful level fifteen Abras. To their south, you’ll find a great item to just come across, a Great Ball. We know this is an arduous place, but keep on going! You’re almost in the clear!

To the right of the location of the Great Ball, you’ll run into another powerful duo of trainers. Bug Catchers Donald and Phillip will try to put a quick end to your visit to the forest. Donald has two level twelve Pokemon, Burmy and Kricketune. Phillip has three Pokemon of his own, a level nine Wurmple, a level thirteen Dustox, and a level eleven Cascoon. When both of these foes are set aside, continue to your right, into the southeast corner of the forest. A Potion can be readily found there.

Now keep in mind you can have some fun in Eterna Forest, as well. There are a handful of new Pokemon to catch here, so if you have Poke Balls and some will, you can grab all sorts of new creatures. The steady creatures found in both versions of the game here are Buneary and Wurmple, but depending on the version of the game you have (we have Pearl), others can be found as well. Keep this in mind as you head north through the last stretch of the forest, and to the safety of Route 205 once more.

After grabbing the aforementioned Potion, go north and seek out the final two trainers in this area. These two psychic trainers, Kody and Rachel, will come at you with a level fifteen Meditite and a level fifteen Psyduck, respectively. Subdue their creatures and continue north as the path bends to your left. You can find some Honey in the grass on the left end of the north-leading passage. Then, you’ll reach the end of the forest. Cheryl will bid you adieu and go off on her own. You’ll see some saplings blocking your path to an area north of you. We’ll take care of that momentarily. In the meantime, go rightward and back onto Route 205.

Things are rather simple from here. Head eastward and to the bridge with some fisherman on it. .Three of the four fisherman will challenge you to a Pokemon battle. Joseph will come at you with a level fourteen Goldeen. Zachary will have a couple of level ten Magikarp and a level thirteen Goldeen to throw at you. However, Fisherman Andrew has the best party—six level ten Magikarp, all of which are incapable of attacking! How odd! Once on the other side of the bridge, swing southward and then westward along the thin pathway near the water. This will run you headlong into a Potion to add to your inventory. On the other side of the water, you’ll find four berries on bushes—two Oran Berries, a Pecha Berry, and a Cheri Berry. After grabbing all of those, head eastward into Eterna City.

RPG fans usually enjoy exploring new towns in their games. Eterna City is just another of these towns we get to explore. As you explore, note the location of key buildings (such as the Pokemon Center and the Poke Mart), visiting them if you must. The gym at the bottom of the town, which we won’t yet visit (if you’re following this walkthrough, anyway), has a Super Potion behind it if you care to grab it. There’s also a three story condominium building behind the gym which you should visit. On the ground floor, you can trade a Buizel for a Chatot with a woman there. This is a good deal, especially considering there are Buizels to recapture for your own collection in the vicinity of town. Definitely take her up on this trade. On the second floor of the condo building, you’ll be able to talk to another woman, who will hand over TM67. This is for a skill called Recycle… not exactly necessary, but nice to acquire nonetheless.

If you shoot southward out of town, you won’t be able to proceed because you haven’t yet gotten a Bicycle. However, you can find the professor’s assistant’s father, who will give you Exp. Share, perhaps one of the best items in the game. You’re supposed to get it a little later, but getting it early can’t hurt, right? Also, if you head into the house right next to the Pokemon Center, you can talk to an old man who used to be a skilled spelunker. He and everyone in the house will talk about the underground and give you an Explorer’s Kit to explore for yourself. More on that later.

If you’ve already run along the north end of town, then you would have already gotten TM01 automatically, but if you haven’t, go to the north end of town to catalyze the event to get the technical machine. This is an extremely important item that you must have to continue the game, for it can teach a Pokemon the skill “Cut” and allows you to get through those pesky saplings that were blocking our path at several points earlier. This will also grant you access to some side areas, which we will now cover right here in this very walkthrough. (Also, be sure to visit the Herb Shop in town… new items can be found there if you’re daring enough to give them a try).

It’s time to go to the gym in Eternia City and grab your second badge. But first, we want to direct your attention to the east side of Eternia City, where you can access Route 211. You can’t do much here yet, but you can catch some new Pokemon in the grasses and in the nearby cave to the east of the route. Meditites, Hoohoots, and Ponytas can be caught in the grasses of Route 211, while in the nearby cave, Cleffa and Chinglings are amongst the new Pokemon available. Catch what you want (we caught them all, naturally) before proceeding. Even though you can’t really go anywhere on the route or in the cave yet, catching these Pokemon now simply means you don’t have to worry about it later when you come through here as part of the primary story.

If you’re interested in more detailed descriptions on what’s going on throughout Route 211, you’ll have to wait ’til later. What you will run into, however, are three trainers. One is slightly obscured in the grasses at the beginning of the route. Ninja Boy Zach will have a trio of Zubats, levels thirteen, fourteen and fifteen. Hiker Louis is further right, out in the open, an will have two rock Pokemon, a Geodude and Onix (both level fifteen). Finally, if you wrap on around the north end, under the bridge, you will fight the third trainer in the area, Birdkeeper Alexandra and her high-level Hoothoot. Beyond her is TM12. Make sure to grab that before vacating the area.

Now, onto Eternia’s gym (which is located at the south end of town). The gym leader in the town, Gardenia, uses a Cherubi, a Turtwig, and a Roserade. This means that you should have a team of Pokemon, hovering around levels 16-20, that can stand up to these kinds of foes. Our particular party consisted of the following six Pokemon: Luxio, Zubat, Bibarel, Kricketune, Staravia, an Machop. With a team like this, you should be just fine going into the gym.

This gym is a little different than the last one we ran into. When you enter, talk to the man at the entrance to be introduced to the area, and then talk to the gym leader in the doorway. Don’t worry, you won’t have to fight her yet. Instead, in the room beyond (which is an outdoor room, oddly enough), you’ll have to find four trainers to fight and defeat before fighting Gardenia herself. They have to be found in order, though. The first one, Lass Caroline, can be found in the northwest part of the gym. She’ll come at you with a Cherubi and a Roselia, both level fifteen. Next is Aroma Lady Jenna, who is in the southwest part of the room. She’ll come at you with three Budew, ranging from levels thirteen to fifteen. In the southeast, Aroma Lady Angela will have a lone Pokemon—a Turtwig—for you to deal with. And finally, in the northeast, Beauty Lindsay and her Roselia will try to stop your progress.

When those four are defeated, Gardenia is yours. We recommend leaving to hit the Pokemon Center first, in order to heal your team, before going up to Gardenia and taking her on. She has three Pokemon—a level nineteen Cherubi, a level nineteen Turtwig, and a level twenty-two Roserade. Remember to focus on their weaknesses (such as rock and wind) to subdue them quickly. This may prove to be a difficult fight for you, depending on your current team’s makeup, but just remember to switch out and heal as necessary. She may do the same (she used a Super Potion on her Turtwig when we fought her), but she shouldn’t put up too much of a fight, especially in comparison to what’s to come. Nonetheless, when Gardenia’s three Pokemon fall, the Forest Badge is yours.

With the Forest Badge, you can now teach a Pokemon the skill “Cut” (with TM01) and actually use it outside of battle, to cut down the small sapling trees. The Galactic HQ at the north end of town is therefore our next destination. The bicycle shop’s clerk is within, and he must be freed up in order to continue. Be sure that before you enter the building, however, you go around the right side of it. Using Cut on another sapling there, you can find TM46 beyond it.

The building itself is made up of four stories, with Commander Jupiter on the top floor. Each of the other three floors has trainers and non-combatant members of Team Galactic. Talk to everyone to find out who will fight you and who won’t. There will be two Galactic Grunts on the first floor, two more on the second floor, and one more on the third floor, along with Scientist Travon and his powerful level fifteen Kadabra. However, Commander Jupiter on the top floor will be your primary target. Fighting her, as well as her level eighteen Zubat and level twenty Skuntank, will prove to be a challenge. However, the money and experience you get for the fight is well worth the effort. Not only will her defeat free the bike shop’s clerk, but if you go and visit his shop after leaving their headquarters, he’ll reward you with a Bicycle. This is an item that you’ll need in order to continue your quest… and now, we will do just that.

With the Bicycle now firmly in your inventory, you can head south from Eternia and onto Route 206. Biking is the only way to traverse this place, and as you speed along, you’ll be forced to battle various bikers—eight cyclist-trainers in all, in fact—in order to procee easily. The eight cyclists on the road will provide you with very little trouble. Since they are all titled “Cyclist” you can simply look at the chart above and see what Pokemon they’ll throw at you. The most interesting battle is the last on the road; Cyclist Kayla has a Pikachu, marking the first time in the game where you can see what is perhaps the Pokemon series’ biggest icon.

Once at the south end of the route, you can go into the building you find. Talk to the people there—one will give you a Flag for your inventory (more on these later). Before continuing southward, however, look to your right. You’ll see some saplings blocking a pathway to the area below the route above (the grasses here are where the Pokemon in the area, including the all-new Bronzor, can be found). In fact, to continue along with our walkthrough, you’ll need to have very specific Pokemon with you. Cut, Flash and Rock Smash are all necessary here, so have the Pokemon with you that have those skills (Cut and Flash we have on our Kricketune, while our Onix has Rock Smash). Use Cut to get through the saplings and then work your way northward underneath the road above.

There’s only one trainer down here, Hiker Theodore, who’s packing two level fifteen Onix. Otherwise, there’s items to be found. On your right after cutting through the saplings, there’s an obscured item on your right behind another sapling. Cut through the sapling to grab the Full Heal that sits there. Then, go forward and left, directly under the overpass, where in a gap you will find a Burn Heal. Further left and north from there, you can find a couple of berry bushes, where two Rawst Berries can be found. Due right from there is a Super Repel. And finally, after you defeat Hiker Theodore, go forward and to the left, where the final item in the area, the Poison Barb, can be found.

We’re not yet done here. In the northeast corner of this area below the actual route, you may have noticed a cave entrance. This is our next destination, and while it’s not necessary to go there, building levels and getting some free items never hurts. Go into the cave and have the Pokemon with Flash use it to illuminate the entire area.

Getting through this cave can be a bit of a pain because there’s a lot of rocks in the way, some that can be destroyed and others that can’t. We’ll leave it up to you guys to find a specific way through the cave, but we’ll give you these tips. First of all, you’ll want to concentrate on the right side of the cave first. The reason for this is simple enough to comprehend—a partner trainer that will temporarily join your party, name Mira, can be found in the northeast corner of the cave. She and her Kadabra will join the party and make the fighting that much easier, and the experience that much more plentiful (since her Pokemon won’t take a cut of the experience, but will draw in an extra enemy Pokemon per battle). Once she’s acquired, we can then start to explore. Keep in mind that to break through the “breakable” stones in the area, Rock Smash must be used.

On the east side of the cave, you can find an Escape Rope, and fight four trainers. Collector Terry has three Gastlys of various levels. Ruin Maniac Gerald will come at you with a level fifteen Geodude and a level seventeen Bronzor. Picnicker Ana will have a level seventeen Meditite, while Camper Parker has a Buizel and Shinx, both level fifteen.

On the other, more complex side of the cave (that being the west side), more trainers can be found en masse. Picnicker Tori has a Silcoon an Beautifly, both level fifteen. Camper Diego has a level thirteen Cascoon and level seventeen Dustox. Hikers Reginald and Lorenzo have a Geodude and Machop, both level fifteen, and a level seventeen Onix respectively. Youngster Wayne will come at you with a Bidoof, Zubat, and Aipom (the latter being a new Pokemon you’ve yet to see in your journey), progressing from levels thirteen to fifteen. And finally, Lass Cassidy has a level seventeen Buneary.

As far as items are concerned, two more can be found apart from the aforementioned Escape Rope. Near Camper Diego, a Rare Candy can be found. Near Lass Cassidy and her cute Buneary, TM32 can be found, a technical machine that will teach a Pokemon the skill Double Team. With all of the Pokemon slain and the items gathered, you can then work your way back to the entrance. It’s at this point that Mira will bid you adieu, and you will be able to head back to the overworld, back to Route 206. Hey, her services were great while they lasted, right? She kept your Pokemon fully healed after each battle! Thanks, Mira!

A quick note on the Old Chateau. It’s at the north end of Eterna Forest, and you no doubt have seen it. You can access it rather easily by using Cut, and when you do, you’ll be in and out in no time. It’s worth going there, however, since you can catch a new Pokemon—a Gastly—and get some items as well. The first item you should check out is actually outside of the house on the right side. Grab the Ether on the right side of the house before proceeding. Then, head on inside.

There are four “areas” of this small chateau. Go to the top floor first and go into the room on the left to grab an Old Gateau. Simply ignore the identical room on the right—it’s empty. Then, stay upstairs and go through the door at the top end. This will lead to a hallway with five rooms. The rooms on the far right and left are the only ones of interest, however. On the right, grab TM90, and on the left, grab the Dread Plate.

Back downstairs, go through the door at the north end. This is a large room, but there’s surprisingly little to do here. All you’ll want to do is head to the left side of the room, into the kitchen, and search the garbage pale there in order to find an Antidote. Then, you’re free to go. You’ll no doubt notice that Gastly is the only foe you’ve fought here; be sure to grab one for your collection before leaving!

Also, a quick note on unexplored parts of Route 205, adjacent to Eterna Forest. You can use Cut to get from one side of Route 205 to the other without going into Eterna Forest. Use Cut from the area of Route 205 where the fisherman are all gathered (in the southwest corner). The items that can be found start with the Big Tree the wandering woman will give you when you speak to her. Then, examine the berry bushes you come across to add two Oran Berries, a Cheri Berry, two Bluk Berries and two Razz Berries to your collection. Finally, search out the Silver Powder an TM82 to finish this extra bout of exploration. Now, it’s really time to continue!

Route 207 is easy enough to get through without fighting any of the admittedly-weak Pokemon in the area. Since the only engagement-inducing geography in the area, grass, is located in an area you should have already explored much earlier in the game (if you’re following this guide), you can simply swing right towards Mt. Coronet in the east.

At the outset, you’ll automatically run into Dawn, the professor’s assistant. She’ll ask you to pick a hand, but don’t ponder your choice too much, as it really doesn’t matter in the end. She’ll hand over both the Vs. Seeker and Dowsing Machine for you to use before leaving you with some encouraging words. Then, quickly head to your left, where berry bushes can be found. Four Oran Berries and two Cheri Berries can be found. Oh, and a quick word on the area to the south—you should have been there much earlier. You can access the area (hence coming up and down from your current location) with your bike if you want to head south and quickly heal, but there’s really not a good reason to go down there, at all. Easy, right?

However, it’s not all fun and games on Route 207. There will be six trainers that will want to challenge you in the area; naturally, you should embrace their offers and take them all out. The first two trainers you come across—Camper Anthony and Picnicker Lauren – will take you on simultaneously, so you’ll get to use two Pokemon to engage them. Their Ponyta and Pachirisu, both level nineteen, shouldn’t be too difficult for you to defeat at this point, however, especially in a 2-on-2 battle.

The other four trainers will be a little different. First, head rightward from the previous battle (grabbing a Super Potion en route) and fight Hiker Justin. His level sixteen Geodude and level eighteen Bronzor will stand in your way. When he’s defeated, don’t go into Mt. Coronet yet. Instead, backtrack until you see a bridge heading south over a chasm. Walk around so you can access that bridge. Take on Youngster Austin and his trio of moderate Pokemon as you walk towards the stairs leading up to the bridge. Then, go up the stairs, head left and fight Hiker Kevin (he has three Geodudes and a Zubat). Southward over the bridge, you can find Dire Hit. Then, go back over the bridge and head rightward, to fight Battle Girl Helen and her Meditite/Machop combo.

All slain? Items acquired? Excellent! Now, head into the cave. This is Mt. Coronet, and it’s easy enough to traverse (that much we promise!) Though there are enemies within, the fighting isn’t that fierce, and what’s more, you’ll only be in the mountain briefly. When you’re walking through, expect to run into a blue-headed person who will talk to you at length before you continue. On the other side, you’ll find Route 208.

This is another area where fighting the local Pokemon (which, mind you, are all Pokemon you should have already encountered… so no worries about missing any catchables!) There are five more trainers in this area that you’ll have to fight to continue, but they, like their brethren on Route 207, won’t prove to be too difficult for you. Go rightward over the bridge and engage Hiker Robert in battle. His two level seventeen Geodudes will come at you, so come back at them in quick order. Then, head north over another bridge, where Black Belt Kyle and his powerful Machop will take you on. Beyond him (down some stairs to your left), grab an X Speed. Then, backtrack to where you battled Hiker Robert.

Proceed over the bridge to the right of Robert, where Hiker Jonathan will be your next foe. He has a level nineteen Onix, so no fears! Take it to him! Then, go forward and look left. Down some stairs, a Poke Ball can be found, but you’ll need a Rock Smash-capable Pokemon to access it. After all of that, focus your attention on the right side of the route.

Descend the stairs and go into the grass. This is the only part, albeit brief, where you’ll be in mandatory danger of fighting the local Pokemon on either Route 207 or 208. Aroma Lady Hannah, packing a Combee and Roselia, will be on the other end of the grass. Be sure to head south from her location to grab the Odd Keystone, then go back north to take care of Artist William and his Mime Jr./Bonsly combo (this is the last trainer in the area).

Naturally, the small house near the east side of the route is a major attraction en route to your next locale. Next to the house, you can grab a plethora of berries—two Pinap Berries, two Bluk Berries, two Razz Berries, and two Nanab Berries – and they should provide you with a hint as to the importance of the house they grow next to. Inside the building, talk to the little girl and answer her in the affirmative to grab the Berry Searcher. Then, talk to the self-proclaimed Berry Master to receive a random berry. You can come back and repeat this every couple of game-days. And finally, talk to the woman in the house, who will sell you four different kinds of mulch made of Pokemon poop. Nice!

Hearthome City is the location of the third gym we will come across in the game. Sadly, we won’t be able to do battle with the gym leader yet. Instead, we get to explore, somewhat aimlessly, the town, grabbing items and talking to people before ultimately proceeding with our quest. As you head rightward and enter into the town, a girl named Keira will show up, chasing after her fleeing Buneary. She’ll thank you for getting in her Pokemon’s way and then head back to the Contest Hall, inviting you to come see her.

Thankfully, doing so isn’t that much of a challenge. If you go northward into town at the first chance you get, you can talk to a boy waiting there, who will bring you straight to the Contest Hall. When you get there, talk to the woman blocking the entrance. This is Fantina, the gym leader of town, who will cockily refuse to battle you before going on her way. Within the building itself, talk to Keira, who will oddly enough be with your mother! After some discussion, you’ll get Tuxedo from your mother and Glitter Powder from Keira. Pursuing anything else in this place is up to you… we’ll discuss it in the basics section of the guide, but contests don’t pertain to the main game and hence won’t be discussed here in the walkthrough.

As far as exploring the rest of the town, start with the orange-roofed house near the east end of town. You can get a Poffin Case within. The house directly to the right of that house will have another item for you to grab. Head inside and take the elevator to the top floor. Talk to the woman, with her Pokemon, at the table, and she’ll hand over a Shell Bell.

After this, head to the south end of town. If you haven’t yet done so, you will now run into your friend automatically and be thrust into battle with him. Who he comes at you with, Pokemon-wise, will depend wholly on who you chose at the beginning of the game. Make sure to go into this battle healed and saved! When his Pokemon are taken care of, there’s only one other thing to take care of.

At the north end of town, there’s a patch of land known as Amity Square. This place is only accessible with certain Pokemon being in your party. Out of the Pokemon we’ve encountered so far, the ones “cute enough” to be able to go are Psyduck, Buneary and Pachirisu. Have one in your party and walk around! When you do, you’ll find four items. At the south end of the field, TM43 can be found. Due north from there, TM45 can be found. On the east side of the field, head north to the buildings, grabbing the Spooky Plate at the right side of the building there. Then, walk into the adjacent building and search blindly… trust us that you will find an all-important Amulet Coin when you do!

Route 209 is fairly easy to traverse, and we must do just that if we’re to reach the town on the other side, Solaceon Town. Start by heading to your right and shooting north through the grass. In the northeast corner of the grass, some Honey can be found. Then, go back to the south end of the grass and continue rightward. Head along the pier you encounter and talk to the boy at the far end in order to get the Good Rod. You can now catch a more versatile group of water-based Pokemon when you fish; you can start in this area by capturing a Goldeen in the water. You’ll also encounter Pokemon Breeder Albert here, who will come at you with a trio of creatures to do battle with. Naturally, you’ll want to take him out before proceeding.

Once over the first bridge, head north over another bridge, left over yet another bridge, and hit up the bushes of berries you find there (in our game, they were still in bloom, but you may have different luck). Back at the vertical bridge, continue rightward, do battle with Twins Emma and Lil (they’ll come at you with a Bonsly and Mime Jr.), and then talk to the little boy at the far end of another pier to do battle with Poke Kid Danielle (she has a lone Pokemon to battle you with—a Pikachu).

Continuing rightward, another trainer will be encountered, and she’ll want to fight you as well. Pokemon Breeder Jennifer has three varied Pokemon, but it’s what’s to her right that’s truly interesting. You should have an item called the Odd Keystone in your inventory—examine the rock formation you see here and place it there when prompted to do so. Then, go northward and examine some more berry bushes—if you’re game is at all like ours, two Raz Berries will be all yours.

It’s now a straight shot northward towards Solaceon Town. Unfortunately, you’ll have to do battle with several trainers en route (but there are also some items to find as well). Cowgirl Shelley, the first trainer you’ll encounter when you swing northward, will come at you with not one or two Pokemon, but five… and they’re all Bidoofs! Running around north of her will be Young Couple Ty and Sue, who have two level nineteen Pokemon, a Machop and a Meditite. In the northwest corner of the route, near the entrance of the town, you can find some Calcium, while if you have a Pokemon in your party that can use Cut, you can grab TM47 on the east side of the route on the north end. If you don’t have a Pokemon who can use Cut right now, no worries; you can return later and take care of business at your leisure.

Of course, when you head to the right side of Route 209 at the north end, the tower there is going to grab your eye. It’s called the Lost Tower, and it’s a surprisingly simplistic climb which you should undertake right away. Enter and go directly to the second floor via the staircase you encounter. On the second floor, you can do battle with a trainer, Youngster Oliver with his three level sixteen Pokemon, and grab the Oval Stone above him. On the third floor, Roughneck Kirby and his level nineteen Cleffa is all that’s standing in between you and a Revive for your inventory (Pokefan Leonard will also want to do battle here, but he’s not in the way of your item).

The fourth floor is the only floor where things get a little hairy. You’ll be thrust into three trainer battles here; two of them will be double battles. Pokefan Rebecca has a level nineteen Bonsly, but Belle & Pa and Young Couple Mike & Nat should be of true concern. Between the four, you’ll battle a Ponyta, a Buizel, a Murkrow and a Misdreavus, all at level nineteen. However, exploration of the floor will also net you another new technical machine in the form of TM27 on the left side of the room. Finally, if you make your way to the fifth floor, talk to the old women you encounter. They’ll be impressed that you’ve climbed this far and offer you two more items – HM04 and a very-useful Cleanse Tag. With all of that completed, you should then climb back down and head north into Solaceon Town.

Solaceon Town is a small place that will provide you with little challenge. Unfortunately, there’s no gym here, but there’s something else of extreme interest here, and that something is the Pokemon Day Care. If you visit the Pokemon Day Care off of the main road on the west side of town, you can leave two Pokemon there of your choice. Why would you do that? Well, two “compatible” Pokemon can create Pokemon eggs that can be hatched… but more importantly, the Pokemon you leave will be leveled up automatically depending on how many steps you’ve taken. Pretty sweet, no? Definitely utilize this… it will come in handy.

Otherwise, there are a few other things to take care of in town before proceeding. Talk to the man with the hat on that’s waiting on the main road in town. He’ll give you Pokemon History for your Poketch. If you head back to the Pokemon Day Care after leaving your Pokemon there, you can talk to the man at the table to get the Day-Care Checker for your Poketch, as well. The berry bushes in town were ripe for the picking in our game—we acquired two Nanab Berries, a Persim Berry and a Figy Berry. And finally, if you head to the home next to the Pokemon Center, you can find a journalist who will regularly ask you to show him specific Pokemon. If you’re able to give him what he wants, he’ll randomly reward you. Pretty insignificant, but still interesting.

Now to the crux of the issue in Solaceon Town. To the east of town, you will find the Solaceon Ruins. These ruins must be explored in order to proceed with your game, but before you head there, go to the north end of town and walk eastward, coming down onto a duo of houses that you can’t access in any other way. The rightmost of the two houses is the locale we seek. Talk to the woman inside. Not only will she give you a Seal Case, but she’ll inform you that her young son is in the Solaceon Ruins… perhaps you should go check it out for yourself?

Access the ruins the same way you accessed the aforementioned house—go to the north end of town, swing rightward, and voila, you’ll find the cave entrance. The cave is somewhat laid out like a maze. It’s easier to get out than get in because the upward-leading stairs are a dead giveaway when you’re trying to get out. Getting in is a little more complicated, however. You’re not in danger of getting lost, but if you follow our directions, you’ll save yourself a lot of heartache. Oh, and don’t expect to fight a variety of Pokemon here… only one kind exists—Unown.

On the first floor, head down the stairs in the northeast corner. On the second floor, talk to the little boy you encounter. This is the son of the woman we previously talked to—after you speak with him, he’ll run back home, so be sure to talk to him with an Unown in your party to get a prize when you get back to town! Then, access the third floor via the staircase in the southwest corner.

On this floor, you’ll encounter the only trainer in the ruins. Ruin Maniac Karl will have two Geodudes (of levels sixteen and seventeen) as well as a level eighteen Bronzor. To get to the fourth floor after your battle, use the stairs in the northwest corner. Then, use the northwest corner staircase yet again to get to the sixth and final floor. It’s here that you will encounter four items—a Nugget, some Rare Candy, a Mind Plate and some Odd Incense. With these items in your inventory (and an Unown preferably caught), you can then backtrack back to town. If you’re interested in reading the hieroglyphics in the ruins, feel free to do so. If you investigate the symbols long enough, you’ll come to realize that they, like the Unown in the ruins, look suspiciously like letters you and I are familiar with.

Exploring Route 210, which is located to the north of Solaceon Town, is going to be a limited affair for the time being. While Route 210 is one of the most extensive routes in the entire game, we’ll only get to explore the extreme southern end of it right now. In case you’re unaware of what’s blocking your path northward, well… you’ll find out soon enough.

Head northward and look to your right. You’ll see some berry bushes there—for our particular game, we acquired two Aspear Berries, a Razz Berry and a Pinap Berry here. Then, direct your attention to the middle part of the path, and to the area to your left. You’ll see pathways where the Bicycle must be used to continue. Go into the tall grasses to your left and use your bike there first. This will bring you across Rancher Marco (who has an Aipom, Girafarig and Psyduck) and Twins Teri & Tia (with a Pikachu and Clefairy, both level twenty-one), but it’s what’s beyond them that’s important. You’ll find a Great Ball being guarded by Pokemon Breeder Kahlil and his Pichu-Pikachu-Happiny trio. After grabbing it, backtrack to the bike path in the middle of the route leading north.

After using your Bicycle to get over this primary bike ramp, head to your right on the thin rectangular platform you find yourself on and go down the staircase. This will lead you to a woman who, when you talk to her, will hand over a new technical machine, TM51. After grabbing that, take the staircase on your left and proceed northward. Another combination of Pokemon trainers, Belle & Pa Eva & Matt will intercept you an come at you with their Stunky and Glameow, both at level twenty-one.

Beyond their location, there’s little else to do here. After defeating Pokemon Breeder Amber and her Cleffa, Clefairy and Happiny of varying levels, you can try to proceed north through the rest of Route 210. This is where you’ll run into some Psyducks who are in the way of your path northward, and can’t seem to be moved. Don’t worry, this is an in-game obstacle that we will remove later. In the meantime, explore the house to the right of the blocked pathway. It’s in here that you can purchase the unique healing item called Moomoo Milk, and you can also do battle with three more fairly powerful trainers here as well. Waitress Kati is toting only one Pokemon, a level twenty-two lefairy. Collector Edwin and Collector Fernando aren’t quite as easy, however. Edwin has three Sudowoodos (new Pokemon we’ve yet to encounter on our journey), while Fernando has three Mr. Mimes, two at level twenty and one at level seventeen.

You won’t run into any new Pokemon here (or in the next area), so if you’ve been following this walkthrough and have caught all of the Pokemon available to you so far, you shouldn’t have to lollygag in this area to catch new Pokemon. Instead, you can swing right into Route 215. You’ll instantly be struck with torrential downpours when you enter the route, but this is all part of the fun in this area. The rain makes water-based attacks stronger, but don’t ignore the negative impact of such a downpour either (such as its effect on fire).

Head rightward here, and go up the staircase you encounter. Take the bridge leftward to another staircase that leads back down to the grass below. It’s here that you will run into Ruin Maniac Calvin and his Bronzor-Shieldon combo. When he’s slain, head beyond him to grab an Ether for your inventory, and then proceed with the pathway heading in, generally, a rightward direction. Talk to the next man you encounter (on the mountainous path) and he’ll automatically hand over TM66. Then, go north along the bridge, west along the adjoining bridge, and then down once again to a new grassy area below.

Go under the horizontal bridge you just crossed over and fight Black Belt Derek with his level twenty-five Croagunk and Black Belt Gregory in the tall grasses underneath. His two Meditites and Machop shouldn’t prove to be too much of a hassle for you to take out; if you have a Pokemon with the Cut skill in your “current six” Pokemon, you can continue rightward by cutting through a sapling and grabbing the Fist Plate there. Then backtrack under the bridges and proceed further to your right.

Head up the next staircase you encounter. The bridge affixed to the stairs lead southward to a dead end, but a Guard Spec. can be found, and this is an item you’ll certainly want to grab before proceeding eastward. Under the bridge to another dead end, you can find two Pecha Berries and two Bluk Berries; otherwise, descend the stairs on the north end of the high platform and proceed to your east (as is the common theme here). Black Belt Nathaniel will be your next enemy—Cut can again be used to access TM34 in an alcove created by surrounding trees, andd a Full Heal can be found tucked in another corner (Cut, however, isn’t needed to acquire the latter). Finally, as you approach Veilstone City to the east, your final competition in Ace Trainer Maya and Ace Trainer Dennis are all that stands in the way of you and temporary, town-found safety. Take out their Pokemon (Dennis with his Monferno an Gyrados is especially dangerous), and then go east into Veilstone City.

If you’ve been anxiously wondering when you’d acquire your third badge (and chances are, you’ve been wondering just that), well, Veilstone City is the place we’re going to do that. After some initial exploration and item gathering, in fact, we’ll get on acquiring your Cobble Badge so we can move on. Though the game has been fairly badly paced up to this point, we promise things get more normalized and, for all of those badge hunters out there, more exciting from here on out.

Start by working your way all the way into the southwest corner of town. This is the junction by which the Veilstone City Gym can be found, but we don’t want to go there yet. Instead, for now, just talk to the bald man you find near the staircase there to grab TM63. The buildings to the east of the gym are interesting, as well. Pokemon can get massages (and hence increase their like of you) at one building, while in the other, talking to the house’s occupants will net you a Coin Case for your inventory.

The Coin Case isn’t just an unnecessary item in the greater scheme of things. The two buildings lining the south end of the city, which make up the Game Corner, are where players can play some minigames and trade in coins won (which are held in your Coin Case) for various prizes. Naturally, this isn’t a mandatory part of the game, but it is a pleasant distraction. Definitely check it out and waste some time, but don’t get too carried away—coins necessary to play games and win prizes cost money. Nothing is free these days!

There are several other buildings in town (such as a Team Galactica warehouse, as well as another HQ for the evil organization), but none can yet be accessed. Instead, the only other building you should set your sights on (other than the Pokemon Center, where you should heal your Pokemon, et cetera) is the department store near the north end of town. This five story building has, quite literally, everything you need, from your run-of-the-mill healing items and Poke Balls to more exotic, even abstract items. You’ve probably avoided spending much money on just about anything up to this point (except, perhaps, Poke Balls), but feel free to spend money here. This is exactly the kind of place you’ve been saving up for the entire game.

When you’re ready for a gym battle, and when you’re ready to acquire your third badge, head to the gym. The makeup of our party heading into this fight was Machop, Luxio, Staravia, Grotle, Bibarel and Kadabra—essentially, a well-balanced team made up of well-known, familiar, early-game Pokemon that we’ve managed to strengthen. Make up your team and then save your game, as always, before trying your luck at the gym.

Once inside the gym, you’ll notice that four henchmen stand in between you and the gym leader. Of course, this is preferred since they will provide more exercises that will gain your Pokemon experience. All are “Black Belts” and all come at you with relatively identical Pokemon—Machokes, Machops, and Meditites. When they are taken care of, you can then head through the pseudo-maze of obstructions (by heading on the right and left side of the room and pushing the corresponding obstructions in and out of the way so that a path through the middle is ultimately made). It is at the north end of the room that Gym Leader Maylene can be found. Her trio of Pokemon, a level twenty-seven Meditite, a level twenty-seven Machoke, and a level thirty Lucario are a significant challenge (especially the later, all-new Pokemon). We recommend sticking with Psychic and Flying attacks (so, for instance, our Kadabra used Confusion and Hidden Power, and our Staravia used Wing Attack), as this will provide you with your best shot at winning. When Maylene’s Pokemon are knocked out, the Cobble Badge is all yours.

As you exit the gym after defeating the most recent Gym Leader, you’ll run headlong into Dawn, the Professor’s ever-active assistant. She’ll complain about her missing Pokedex, which has fallen into enemy hands. Team Galactic has a small warehouse in the very town you’re in (Veilstone City), so you’ll want to head to the entrance of said warehouse, which is at the north end of the city (but not the large building in the northwest… we can’t go there yet).

When you approach the building, you’ll have to fight with a couple of Galactic Grunts. Thankfully, you’ll have the help of Dawn’s level twenty-five Clefairy in battle (and more Pokemon in her collection if that one happens to fall), but the Galactic Grunts will have four level twenty-five Pokemon of their own. A Dustox, Beautifly, Croagunk, and Stunky will come at your team, but when they are felled, Dawn’s Pokedex will be restored to her possession. With the Galactic Grunts cleared, you can thereafter breach the warehouse they were guarding, where on the right side of the only room you can access, HM02 can be found. This is the Hidden Machine known as Fly, and is incredibly useful (and important), since you can visit any previously visited area simply by activating it!

After doing this, you’ll be ready to continue onward with your quest. Be sure to heal your party of Pokemon, and also be sure to stock up on items at the department store within the city, and then head southward out of town towards Route 212. Route 212 is essentially all that’s between us and our next badge, so let’s get to it!

This initial area of Route 212 is fairly tame, as long as you visit it during the day. If you visit the route during the nighttime hours (which many won’t, unless you’re a night owl!), you’ll have to do battle with the various roving police officers in the area. If you visit during the day, however, it will be far more tame. To your right as you head southward is the Pokemon Mansion, which we will visit momentarily. Meanwhile, be sure to fight all of the trainers you encounter. There will be four in the area, all with one Pokemon each. Therefore, it should be nothing too difficult for you at this point in the game.

Other than the four trainers in the area, there are some items for you to gather up and throw into your inventory. To the right of the second trainer you encounter, Socialite Raina, you can find some berries; we found an Aspear Berry and a Sitrus Berry. Further down the main path and to the left, TM11 can be found (though you’ll need to use Cut to access it, so be sure to have a Pokemon equipped with that skill handy). And finally, south of the only grassy, Pokemon-ridden area on the entire northern part of the route, an Elixir can be found directly behind a signpost. After exploring the rest of the area (capturing a Roselia, the only new Pokemon in the area we’ve yet to encounter in the wild), enter the Pokemon Mansion at the northwest part of the route.

We won’t spend long here—you don’t have to visit this building, and the reasons to do so are equally minimal. Nonetheless, the “garden” in the mansion’s backyard has two extra special Pokemon to capture. Having some sort of drawing power, the garden attracts Pichu and Pikachu to it with regularity, meaning you can capture both Pokemon for the first time in the game. Spend some time in the garden behind the house and capture what you can, but be aware that you’ll be dealing with a plethora of more common Pokemon as well.

Back inside the mansion, there is some exploring to be done, though you won’t find anything incredibly interesting. The mansion is a one floor building made up of a long, horizontal corridor, with a door leading out the back to the aforementioned backyard. There are three doors on the left of this door, and one on the right, with housekeepers guarding doors leading further left and further right. Don’t even waste your time with them… they won’t show you what it is they’re blocking you from seeing.

Instead, explore the three doors on the left first. A Burn Heal can be found in the first room on the left if you explore the trash can you find there. If you talk to the women in the next room to the left, she’ll leave you with a Soothe Bell. And finally, the door at the far left of the corridor contains a Great Ball for you to grab. On the other end of the corridor, in the lone room you find there, grab the TM87 in the far corner, talking to everyone else you find. After doing all of this, you can head back outside. Sure, the visit wasn’t very lucrative, but with no hostile Pokemon in the area (other than in the backyard, if you choose to seek them out), it’s an aside well worth it.

Once you’re back outside, head south so we can deal with the rest of the lengthy pathway known as Route 212. Route 212 is literally littered with trainers—nine in all. And many of them have varying Pokemon that will necessitate you using different Pokemon with different strengths and weaknesses to effectively deal with them. Consider running through this area, from west to east, in a more wanton manner simply to catalyze as many trainer fights as you can. In this way, the otherwise rainy and Pokemon-filled area will be that much easier, since you can visit Veilstone City to the north if you need to heal your Pokemon. Most of the trainers here have multiple Pokemon for you to deal with, so be prepared with your best stuff! The rain makes electrical attacks stronger, so concentrate those kinds of attacks on the many water-based Pokemon you encounter en route to your next destination.

As far as items are concerned, there are a fair amount of goods to find en route to Pastoria City in the east. Unfortunately, the rain and thick grass will make enemy encounter rates high. You’ll find many Pokemon here that you’ve encountered before, but a new one—Woopers—can be found and should be captured! Before swinging eastward at the very west end of the route, go south of the grass to find an Antidote, and then go eastward, fighting trainers and wild Pokemon as you go. When you encounter a series of 2×4 beams scaling high platforms in the area, know you can traverse them by using your Bicycle. If you’re going to want all of the items in the area, this is something you’re going to have to do. But don’t worry! It’s as easy as can be.

Ignore the first series of beams you encounter, since you will find nothing up there of any interest. Instead, proceed eastward past the beams, following the winding path to a bridge. The bridge is filled with three battle-eager fisherman-trainers that will want to do battle, but before fighting them, be sure to climb the stairs before crossing the bridge and scale the 2×4 beam to the other side, where TM62 can be found. Then, feel free to cross the bridge, fending off trainers as you go.

On the other end of the bridge, a small building can be found. If you talk to the woman inside, you’ll find out that she’ll take items called “shards” from you and give you items in return. You don’t have any shards yet, so don’t worry about this, but when you encounter these items, keep this place in mind! Then, continue eastward into the swamplands.

The swamplands are Pokemon-free, thankfully, but they’re still a pain to traverse. It’s a time-consuming, pesky endeavor, but there’s no other way to reach Pastoria City to the east, so if you get caught in the swamp as you go, simply jiggle around the directional pad until you’re freed. Then, repeat the process as necessary as you go. Ignore both grassy staircases to the south as you go, fighting the trainer in the far east grasslands after fleeing from the dangers of the swamp. To the south of the grass, be sure to grab TM06.

From here, it’s clear sailing to Pastoria City to the east. However, if you want some extra items, then listen closely! There’s a beam you will encounter, the easternmost beam in the area. If you follow underneath it to the north, you can find a Revive. Then, go to the south end of the beam, reach it by climbing the nearby stairs, and then bike to the north, climbing back down to sea level. Go westward through the thick overgrowth, grabbing the X Special and Zinc you encounter, as well as doing battle with two more trainers. Afterwards, you can either backtrack towards town or jump down from where the Zinc was found and cross the swamplands once more. Either way, head into Pastoria City when you’re ready, but be sure to grab the Pecha Berry and three Pinap Berries from the berry bushes as you do.

The odd pacing the game has been going through up to this point is again turned on its head in Pastoria City. That’s because shortly after receiving your third badge back in Veilstone City, you’ll be in Pastoria City ready to grab your fourth badge! How exciting! But first, let’s explore the small town and see what it has to offer us in terms of items and other points of interest. Then, we will make a run for the Fen Badge.

In the first house on the west side of town, you can go inside, where you can receive a random berry from the man inside (we’ve encountered this before—if you’re interested in taking advantage of this to the maximum degree, let the game clock lapse twenty-four hours and return for another berry). The house to the left of here is the Poke Mart. Then, to the north, you can find another house where a man is looking for three types of Burmy Pokemon (accomplish this feat if you desire, but it’s not necessary). To the right of this building is yet another building that’s even more interesting. If you find an item called a Heart Scale on your journey, be sure to come back and talk to the person inside. He will gladly take your Heart Scale and then teach your Pokemon old moves they’ve long since forgotten. Pretty sweet!

To the north of the last building, you can find some berries (we grabbed two each of Persim Berries and Nanab Berries. You can also grab a Chimchar Mask from the wandering girl at the north end of town. Other than this, there’s very little else of interest. You can (and should) visit the Pokemon Center to heal your Pokemon and do some further exploration, but we know you’re anxious to claim the Fen Badge, and we’re going to do just that right now!

The Pastoria City Gym is on the west side of town, southwest of the Pokemon Center. The Gym Leader named Wake is especially weak against electrical-based moves since his creatures are predominantly water-inspired. However, he’s the least of your worries here, since getting to him is an annoying process of button pushing and lower-trainer fighting that will make your head spin if you don’t keep your wits about you. The six lower trainers in his gym will guard buttons that will raise and lower the water level in the gym. It’s a no-brainer to figure this out on your own; simply take out a trainer, hit the nearby button, and proceed down the path it opens up, usually towards another trainer-button combination. Before long, you’ll have access to Wake himself, but be sure to save your game (and maybe even leave and heal at the Pokemon Center) before challenging Wake himself, or you may have to repeat the entire process all over again.

Wake was no competition for one Pokemon in our arsenal in particular—a level 31-32 Luxray. Luxray’s electrical-based attacks killed Wake’s Gyarados and Floatzel before they could even respond with an attack of their own, though we had to turn to Normal and Dark attacks to take out Quagsire. Nonetheless, with a similar Pokemon in your own party, you should be fine—Wake is surprisingly easy considering he’s the fourth Gym Leader you face. Be sure to use items as needed and be ready for his use of a Super Potion on one of his Pokemon (for us it was on his Quagsire, the only Pokemon we didn’t kill in one hit). When his Pokemon are felled, not only do you get the Fen Badge for all of your hard work, but you get TM55 as well. Good work, soldier!

Before leaving Pastoria City, head to the north end of town and seek out a Galactic Grunt that is near the northern exit/entrance into town. If you speak with him, he’ll run off eastward. Follow him to continue on with the game’s main quest. Also be aware that you’ll have to do battle with your friend at this point, but as always, who he or she comes at you with depends entirely on which of the three Pokemon you chose in the beginning of the game!

To the east of Pastoria City, you can find Route 213, which is our next destination (this is where the Galactic Grunt ran off to). To the north of Pastoria City is a marshy area that is optional and won’t be covered here (you can still feel free to explore it). Once on Route 213, you’ll need to generally head in an easterly direction through some grass, and southward onto a beach, where you can follow the water further eastward. En route, you will run into trainers, but nothing you can’t handle at this point in the game. Be sure to examine the berries growing along the north end of the route as you enter, before heading south; they held an Aguav Berry, two Rawst Berries, and an Iapapa Berry for us, if you’re curious! Naturally, results may vary when you approach them in your own game.

The first structure you encounter on the beach before you head east will have a man within that will give you a word or two on your Pokemon and how he or she feels about you, but it’s not all that useless. Continuing onward, you will run into the Galactic Grunt you chased from Pastoria City earlier. He’ll run away frustrated once more, and you will have to once again give chase. Before heading eastward down the small strip of sand between the rock face and the ocean, go northward and smash through the rock with Rock Smash you find there in order to access TM40, which will teach any of your eligible Pokemon the move Aerial Ace.

Swinging around the beach and through a couple of more trainers, you can run up some stairs towards a waterside resort. On the left side of the first building you encounter at the resort, grab the Red Shard on the ground. Then, head on in. You won’t be able to stay at the resort, per say, but they’ll heal your Pokemon free of charge, which is extremely useful at this point in the game. After healing, proceed out of the back of the building and further into the resort. The building on your left is a place you should certainly visit first, since TM92 can be found by talking to the person in the corner of the one-room building.

The two houses on the right are of little consequence right now (in fact, you can’t even access one of them yet), but if you proceed north once more up another flight of stairs, you can swing leftward down the path, and then south to another item, a PP Up. Add that to your inventory, then rejoin the main path (exploring the house you encounter if you desire), and head rightward. Enter the next building you encounter after heading rightward. This is the resort’s restaurant, and an amazing place to do some double-battling for experience and money. Fight the five couples within the building, all dining yet oddly ready to do battle at the drop of a hat. Take ’em all out, and then head back outside.

As you continue rightward, you’ll again have to talk to the Galactic Grunt you’re chasing. This will chase him off for the last time (the next time you encounter him, you’ll get to battle him). The house to your left as you go down some stairs and head north is a side quest of sorts—you can choose to find the woman’s missing Suite Key, but it’s a nuisance that’s not really worth it. Instead, we recommend simply heading northward and talking to the Galactic Grunt one more time. This will act as the catalyst for a battle, but don’t worry!… the Galactic Grunt is a complete pushover. Take out his lone Pokemon, a Glameow of the twenty-fifth level, and then proceed north. At this point, you’ll run into a blond girl named Cynthia. Answer “yes” to her question and she’ll give you the SecretPotion (all one word!) which will cure the Psyducks’ headaches. Remember them, on Route 210? Well, if you don’t, you will be re-acclimating yourself with them soon enough.

With the SecretPotion in hand, fire up what is no doubt your favorite HM at this point, and teleport to Solaceon Town using Fly. Once there, head north out of town (with a party of fully-healed Pokemon) and examine the Psyducks there, blocking your path northward and still suffering from their crippling headaches. Use the SecretPotion on them and they will suddenly move away from the path, allowing you access to continue north! Sweet!

The initial “new” part of Route 210 will lead you through some thick grass. This grass is full of Pokemon, but nothing that’s new and exciting as of yet. Be sure to veer left through the grass to find a Super Repel, and in the very center of the grassy area, on a small sandy patch of land, a Hyper Potion can also be acquired. Once on the other end of the grass, go northward into the next area of Route 210, but be sure to examine the area to your right (surrounded by a less invasive form of grass) to grab an Ultra Ball, which is tucked cleverly into a nearby corner.

This part of Route 210 becomes somewhat of a nuisance, because it gets really foggy. You can use Defog, an optional HM that can be found in the aforementioned (and passed-up) marsh area, but since you probably don’t have it, you’re going to have to trust your instincts here. It’s not the visibility being cut down that’s the real pain, here, but rather that the fog will make you miss your attacks in battle from time to time, both with wild Pokemon and Pokemon sent out after yours by another trainer. Thankfully, the effect works both ways, hence negating it entirely.

For now, you can’t head north in this area; you’ll simply have to head westward through some grass, where you’ll encounter your first trainer battles of the area. You can dodge the grassy area completely if you smash through the sapling using Cut, but you may not have a Cut-capable Pokemon with you, in which case you’ll simply have to go through the grass. After fighting a double team (a Gyarados and Raichu), you can climb some stairs heading upward and join a series of bridges that will essentially bring you the rest of the way westward towards Celestic Town, our next destination.

Of course, it’s not as easy as it sounds to traverse the bridges and paths, since more trainers will be ready to do battle. You’ll also want to take the time to find a few items in the area, including a Smoke Ball located due east after disembarking the only vertical bridge in the area and climbing the nearby staircase. From there, head rightward and then northward to some berries; we found a Sitrus Berry, a Chesto Berry, and a Wiki Berry. Also, if you want to use your Bicycle, you can head back to the vertical bridge and go westward over a thin 2×4 beam, and then southward to a little piece of land along the rock face. Smash through the rocks to your left with Rock Smash, and grab TM30 for your inventory. If you’re feeling good after this, simply walk westward into Celestic Town.

Once in Celestic Town, the wild Pokemon encounters will all but come to an end until you claim your fifth badge, the Relic Badge. However, the Relic Badge and its keeper, Fantina, aren’t located in Celestic Town. She’s located in Hearthome City, a locale we visited much earlier in the game. Before heading there to fight her, however, a key component must be acquired. If you don’t do this and travel to Hearthome City preemptively, you’ll be in for an upsetting surprise, since Fantina won’t challenge you.

In order to get Fantina to challenge you, you need to acquire the ability to use Surf. In the northwest corner of town, you can shop at the Poke Mart, and in the southeast corner of town, you can visit the Pokemon Center to heal your Pokemon and switch up your party if needed. Otherwise, let the exploration begin immediately. Other than visiting the house in the southwest corner of the town to find a house where a piece of your Poketch, the Analog Watch can be found, you’ll want to direct your attention towards the center of the town, where the ancient ruins are located.

At the entrance to the ruins, you’ll have to do battle with a Galactic Grunt. The Galactic Grunt will come at you with a level twenty-five Beautifly and a level twenty-seven Croagunk… in other words, nothing too extreme. Take his Pokemon out with ease, and then give the Old Charm to the elderly grandmother when she comes to visit you at the ruins thereafter.

With the Old Charm now given away, head inside the ruins and examine the ancient paintings on the north end of the small excavation site. The elderly grandmother who just took the Old Charm from you will come inside after you as you examine the artwork and hand over HM03, the Surf command! This will allow you to go on water, fighting new Pokemon in various areas, and more importantly, giving you access to all-new, unexplored areas and the right to finally fight Fantina in Hearthome City to claim your fifth badge.

After getting HM03, use Fly to teleport to Hearthome City. Heal your party and rearrange it if need be, and then save your game before entering the gym and trying your luck there. This is certainly a unique gym, where advancing depends on being able to answer a series of simple mathematical questions. An elevator separates each area, and the questions are asked on signposts. Each sign has directions, representing the three doors ahead in each area, and then three corresponding answers.

The correct answers will correspond with the door you should take without having to deal with lesser trainers in the gym. Of course, keen Pokemon trainers will want to answer wrong first in order to fight the trainers in the area to gain extra money and experience, which is always in short supply and is always much needed! Those who are mathematically deficient and can’t answer simple questions of addition and multiplication, worry not! The answers are, in order: 15 (right door), 40 (center door), 39 (left door), and 15 (right door).

When you finally get to Fantina, get ready for a battle! Fantina’s three Pokemon share the Ghost quality, which means normal attacks won’t harm them. Thankfully, they are extremely vulnerable to other attacks, especially that of Electric and Dark. We took Pokemon with us like Luxray who can deal both Dark and Electrical damage—he was basically a one-Pokemon wrecking crew. We recommend doing something similar, but diversifying potent Pokemon for such an occasion isn’t a bad idea, since if your one powerful Pokemon falls, you’ll have some backup to help you out. And keep in mind that Fantina will use at least one Hyper Potion in battle, meaning you’ll have to effectively take out a Pokemon twice. No worries though, for once she’s defeated, the Relic Badge and TM65 are all yours. Congratulations!

Acquiring the Mine Badge is relative child’s play, since with the power to now Surf, your next destination for badge number six, Canalave City, is within easy reach. So easy, in fact, that Route 218 is the only place standing in between you and the Mine Badge! Getting to Route 218 is easy enough, and since you likely visited it earlier in the game, you’ll be familiar with it. Head to Jubilife City and leave the city heading west. This is the dock area we visited earlier. With Surf, however, we can now explore the area west of the docks.

The area west of the docks hold a total of four trainers if you explore the area in its entirety. There are also a couple of items to grab. If you surf westward off of the dry land connecting the two docks in the area, you can find an isolated patch of land with two trainers and some Honey. After doing this, revisit the dry land and surf off of the northern pier, first heading east to grab the Rare Candy tucked in the dead end corner, and then westward towards more dry land. Continuing westward will quickly bring you into the confines of Canalave City, but first head south to take out the remaining couple of trainers and to also visit the berries growing along the water. We found a Rawst Berry, a Persim Berry, a Figy Berry, and two Pinap Berries, but bear in mind that, as always, your findings might differ entirely.

Once inside Canalave City, we can almost immediately get right down to business. The Poke Mart is on the east side of town in between two residential buildings, and the Pokemon Center is located in the northeast corner of town. Grab any items you may need for the upcoming gym battle and heal your Pokemon, reforming your party into something that can deal with Gym Leader Byron’s three Pokemon which all share a Steel characteristic (hence, high defense!) We recommend bringing creatures that can use Dark and Water… our Luxio, Grotle and Bibarel thrived here. Try to get a similar party together.

Otherwise, before visiting the gym itself, you’ll no doubt run into Dawn’s father, who will automatically upgrade your Pokedex. After he does that, enter the town itself and go into the first house you encounter. In here, TM48 will simply be handed over by the woman in the house. The home above the Poke Mart has a man who can make any Pokemon in your current party forget as many moves as you want, but this is highly useless since new moves can eclipse old ones. Still, an interesting novelty to explore if you so desire.

To the west of the Pokemon Center, you will encounter a bridge crossing a waterway. Here, you will run into your friend and have to do battle with him. Deal with his Pokemon and then backtrack a short distance to heal your party once more before heading to the gym on the west side of town (as there’s really nothing else of interest here).

Navigating the gym might seem like a challenge, but you’ll soon realize it’s more linear than it first appears. The series of elevators will lead up and down to various platforms and trainers. Basically, if you run into trainers, you’re going in the right direction. Explore everything to feel your way around, locating all the dead ends and figuring out where to go from there. Be sure to fight all of the trainers you fight, as always, to get money and experience. We recommend backtracking out of the gym before fighting Byron himself in order to heal, but that’s totally up to you as the gamer. Either way, you’ll most certainly want to save before dealing with Byron.

Gym Leader Byron has a trio of powerful Pokemon that are resistant to most attacks because of their inclination towards Steel. This is where Water-based attacks come in handy, as do Fighting, Ground and Dark attacks. Keep in mind that Byron won’t only use a Hyper Potion in this battle, but also a Full Restore, meaning at least two of his Pokemon will be on the verge of death before being healed. This will make the battle harder, but not incredibly. Our Bibarel did nice damage here, as did our Machoke. Try similar Pokemon to bring Byron down. When he falls, the Mine Badge is yours. He’ll also fork over the TM91 for schooling him. That’s six badges! We’re three-fourths of the way through the main quest!

The road to the Icicle Badge is relatively long compared to what we had to do to acquire the last two badges. Remember—all journeys start with one step! The first steps for us will bring us to Lake Valor and Lake Verity. Remember, you have to visit these two areas before continuing! We’ve been phasing out mentions of side quest-like expeditions at this point in the walkthrough (though you can visit the corresponding section of the guide for more on those!), since things are getting further separated. But visiting these two lakes is a must!

Once you walk out of the gym after acquiring the Mine Badge, you’ll run into a friend who will tell you to head north to the library with him. Follow him and enter the library, where on the top floor you’ll find some familiar faces. It’s here that you’ll be charged with your next quest, which after an unnaturally-occurring earthquake, will bring you to Lakes Valor and Verity.

Lake Valor is our first target. To get there, you’ll need to utilize Fly and head to Route 213 via Pastoria City (simply enter the city and exit at the northeast). Once on Route 213, follow through familiar territory, going along the water as you head eastward and then northward. Heal at the resort if necessary as you pass through, and continue north. The entrance to Lake Valor wll be on your left in the gathering of trees.

The scene at Lake Valor is a sad one. Dead Magikarp litter the ground as Galactic Grunts continually brag about their accomplishments… just look at the empty lake, where water once flowed! As you work your way through the Pokemon carnage, you’ll need to do battle with a few Galactic Grunts. They are relatively easy and will throw at you nothing you should worry about. Commander Saturn, however, is another story entirely. He packs a level thirty-five Kadabra, a level thirty-five Bronzor, and a level thirty-seven Toxicroak (the latter of which you’ve never encountered before). Make sure to enter the battle with a fully-healed party, and of course, be ready to run back to the resort to the south to heal before fighting Commander Saturn if your party is hurting pre-battle.

After Commander Saturn is felled, you’ll be free to head back up to Route 213. Once there, again utilize the Fly command to head to Twinleaf

Town. Once there, go north, and then west, and north once more to reach Lake Verity (remember; this is where we visited extremely early in the game… and Twinleaf Town is your hometown!) Once in the vicinity of Lake Verity, the Professor will approach you and plead for you to help Dawn with the Galactic thugs in the area.

In this area, instead of fighting three Galactic Grunts like we did at Lake Valor, we’ll instead fight in a pair of Galactic Grunts in two-Pokemon-per-side battles. The first pair will come at you with four Pokemon (three level thirty-twos and a level thirty-one). Their two Glameows, as well as their Silcoon and Golbat will put up a limited struggle. The other pair of Galactic Grunts are a little more difficult to deal with. They also have four Pokemon (a level thirty-one, a level thirty-two and a level thirty-three)—Stunky, Beautifly, and two Glameows. Deal with them, and then run back to a nearby town like Sandgem Town to use the Pokemon Center and heal your party. Then, return, and help Dawn out with Commander Mars. You’ll have to deal with the foe yourself, but the frustrated commander’s three Pokemon (a level thirty-nine Golbat, a level thirty-seven Bronzor, and a level thirty-nine Purugly) are stronger than the lesser Galactic representatives’.

After his defeat, learn about the much sought-after Pokemon Team Galactic is attempting to capture—Uxie, Azelf, and Mesprit. Then, it’s time to continue on with our main quest. Off to Snowpoint City!

To get to Snowpoint City, we have to take a group of routes we’ve never encountered before—Routes 216 and 217. To get there, however, you have to head to Route 211 and back to Mt. Coronet. Getting to Route 211 is simple—just Fly to Celestic Town, and exit west out of the town, and boom!… you’re on Route 211! This part of Route 211 is extremely small, though there are some enemies like Chinglings and Noctowls (at night, anyway) that you may want to deal with. There are also a trio of trainers in the area, so be sure to take them all on (see the grid above for more information on them, as always).

Other than some berries in the area (we found a Grepa Berry, an Iapapa Berry, three Aspear Berries and three Pecha Berries), there are no items to find, so you can simply run westward towards Mt. Coronet (be sure to talk to the woman on the ridge at the north end of the area to get TM77 as well).. Also be sure to have Pokemon that can use both Strength and Rock Smash here, as Mt. Coronet will necessitate you use both.

We’ll ruin the suspense right away—the small part of Mt. Coronet you explored earlier in the game is on the west side of the initial room you encounter, and you shouldn’t bother trying to go south, as the rock you’ll need to push around will hinder your progress. Instead, start by going south to grab the Escape Rope, and then plug onward to the west. Use Strength to push further westward, and then northward, and claim TM 69 in the northwest corner. Then, backtrack towards the entrance we took into Mt. Coronet, and this time, go north.

Again push through with Strength, and then breach the small corridor heading westward with Rock Smash, grabbing the Rare Candy at the end. Then, go north, down some stairs, and head westward. This will bring you deeper into Mt. Coronet. In this area, head to the left, break through with Rock Smash, and grab Stardust. Then, go north to the first staircase on your right. This area is indeed very foggy, which will make both your Pokemon and the enemy Pokemon miss some attacks. This can be remedied with Defog, but you may not have it, in which case you’ll simply have to deal!

When you go down the first staircase, you can Surf on the water you find. Surf to the island in the middle of the water, where some Light Clay can be found. Then, Surf northward towards dry land. In the righthand corner, you can find a Max Elixir. Afterwards, run leftward, turn around and go right and up some stairs, and again breach an item’s surroundings to grab the Revive. Then, go leftward, down the stairs, up another set of stairs, and southward, to a staircase in the middle we ignored. Go down those stairs and head northward up the small ridge, where you can find Soft Sand. Then, go north up the prior corridor, and leave Mt. Coronet via the next small area.

Leaving Mt. Coronet in such a fashion as we just did will bring us directly to Route 216.Route 216 is the first cold weather, snow-covered area in the entire game, and most enemies in the area will thrive in these conditions. On Route 216, all you really have to worry about is some patches of deep snow (that will hinder you from going very fast) and five trainers in the area. Surprisingly, many of these trainers aren’t Ice-based, so don’t go into battle with them as you might with wild Pokemon in the area.

You’ll no doubt notice that Route 216 is split in between two main areas—a lower area where four of the trainers are (leading up to a small house where you can sleep in the bed to heal your Pokemon), and an upper area with wooden bridges crossing the large chasm between platforms. Trainers can be found up there as well, but without a special HM we don’t yet have, all you can do up there is grab an Ice Heal.

As you work your way north to Route 217, the weather will drastically change. Hail will bombard any Pokemon in battle (friend or foe) that isn’t Ice-based each round of battle, doing little bits of damage. It’s certainly off-set by the fact that both sides are equally affected, but still, it’s something you’re going to want to keep an eye on. Heal as necessary and switch out Pokemon if needed (and of course, you can always backtrack to the aforementioned house to heal). Deep snow is also an annoyance in this area, but it’s really the snow and hail blocking your vision that will make your visit to Route 217 a pesky one.

Thankfully, Route 217 does have a couple of draws, amongst them a couple of new Pokemon and some items for your inventory. Snovers, Sneasels and Medichams can all be captured on Route 217 by traversing through the grass at the north end. You’ll also need to deal with trainers as you go (some hidden, so be prepared!) If you head due north, you’ll run first into some Iron, then TM07, and finally a small cabin with the all-important HM08 sitting in the snow behind it. The lone man inside the cabin will allude to losing HM08 if you haven’t yet found it, and will also hand over the Icicle Plate.

After the cabin, there are no items to find, though you can grab a Spell Tag from the woman inside the second cabin in the area, on the east side near the top of the route. After speaking with her and fending off more trainers, you can follow the winding pathway from left to right, leading northward through some grass, and to the Acuity Lakefront. We’ll spend more time here later—in the meantime, head east (making sure to grab the Ultra Ball north of the entrance to the nearby town), and enter Snowpoint City, the location of the next gym.

Snowpoint City is a small town with little to do. Other than visiting the Poke Mart and Pokemon Center in town to buy items and heal your Pokemon respectively, there’s little to do before visiting the gym and attempting to get your seventh badge. The woman in the house at the northwest corner of town will be interested in trading her Haunter for a Medicham if you’re interested (remember—you can find one in the grass on Route 217 or the briefly-visited Acuity Lakefront), but other than that, you should heal your Pokemon and head straight for the gym (after saving, of course).

Not surprisingly, you’re going to want to have some Pokemon handy that will prove to be useful against Ice-based Pokemon. We stuck with a party that relied on Fire and Flying attacks, which meant our Ponyta and Staraptor played key parts in the battles here. Similar Pokemon will thrive here; just be sure to save your game after each lesser trainer battle and go back to the Pokemon Center before battling Gym Leader Candice herself.

Getting to Gym Leader Candice isn’t as easy as it may seem, however. Her gym is literally coated in ice, and the only way to get to her is to slip and slide around, fighting the six trainers in the area and plowing through the snowballs in the middle of the area going up the staircase towards her. Only by doing this can you then walk the series of staircases to the gym leader battle. Use the snowballs and snowy patches to move around—it’s far easier to figure it out yourself than to read an explanation.

Gym Leader Candice has four Pokemon (most gym leaders only have three), so her battle is inherently more difficult than most. She’ll also use at least one Hyper Potion and one Full Restore in battle, meaning that you’re going to be fighting six Pokemon (two will simply be healed when they’re near death). We recommend heading into battle with a Fire-type like Ponyta, resorting to a Flying-type like Staraptor if the going gets tough. Candice has a level thirty-eight Snover, a level forty-two Abomasnow, a level thirty-eight Sneasel, and a level forty Medicham. The latter might give you the most trouble, so adjust accordingly to take on a Psychic-type. Medicham shouldn’t throw a wrench into a Fire/Flying team too badly, however; simply take out the snow types as they come and throw everything you have at the Medicham to end the battle. When you do, not only will you claim the Icicle Badge for yourself, but you’ll receive TM72 from the humbled gym leader as well.

Our next destination from here is to Lake Acuity, which we previously passed through at the west end of town. As you traverse the surrounding area, working your way through the grass, you’ll come to the lake itself. You’ll run into your friend here, who will be speaking with a Galactic Commander. The Commander will jettison the area shortly thereafter, leaving you to follow in pursuit. If you haven’t guessed it yet, our next destination is the Galactic Headquarters in Veilstone City.

Use Fly to get to Veilstone City easily. Go to the northeast part of town, where the Galactic HQ is located. You’ll find an anonymous Galactic Grunt in front of the building, who will run off after talking to you. It’s what he leaves behind that’s especially important, though. Search the ground after he leaves to find the Storage Key. Then, work your way to the other side of town, and go to the Galactic Warehouse there. Use the key on the room inside, grab the Dark Stone on the other side of the door, and then take the staircase down, into a part of the Galactic Headquarters.

This place can get a bit confusing, so following our specific directions here is absolutely necessary if you’re going to follow our walkthrough for this area. Begin by heading right through this area (going north to speak with the scientist if you so desire), fighting two Galactic Grunts as you go. You can also find a Zinc tucked in a northern corner before going up some stairs into the next area. Here, simply take another staircase up even further into the headquarters.

Here, you’ll be thrust into a couple of more Pokemon battles with Galactic Grunts. You’ll also be introduced to the seemingly-complicated (but in reality quite simplistic) warp system that will help you navigate around the gigantic headquarters building. In this first room with warps, take the one on the right to another room to grab TM49, and then take the one on the left to head to yet another room. Take the only other warp in this room, and then take the staircase up in the next room. (Following us so far? Good!)

After fighting the next Galactic Grunt and his Wurmple-Dustox-Cascoon trio, take the warp on the left (ignoring the staircase in the room), and then go down the stairs in the room you end up in. From here, go left, then right, then go down another set of stairs. Here, you’ll fight Scientist Fredrick and his level thirty-five Kadabra. After felling the Pokemon foe, go left and grab the TM36 sitting there, then go left once more to find the all-important Galactic Key. With this in hand, you can essentially leave the part of the headquarters you’re in now (via the door on your left, which will bring you towards the entrance). But we implore you to do some more exploring briefly before doing that.

Start by heading back to the right, backtracking to the room with the yellow warp in the northwest corner of the room (with a guy in the middle you previously fought, a staircase in the middle of the room leading down, and stairs in the northeast corner leading up). Take the stairs in the northeast corner (we told you to ignore it previously), and then head left, fighting another Galactic Grunt as you go. Circle down the linear pathway thereafter, and then go right to fight another Galactic Grunt. Open the door he was guarding at the end of the hallway to find TM21. Then, backtrack to leave the building completely (by backtracking to the staircase, going down the stairs, going down another flight of stairs, taking the warp, warping again, going down and around the linear pathway, and then heading back to the warehouse entrance… follow all of that?)

Once back outside in Veilstone City, it’d be a good idea to heal at the Pokemon Center and save your game. Then, go to the northeast corner of town and enter the main Galactic Headquarters entrance. With the Galactic Key, you can breach the door there to explore a whole new section of the headquarters.

Go upstairs after going through the first door. Galactic Grunts and Scientists will want to battle you en masse here, so get ready for some difficult, trying battles. If you find yourself in trouble, use an Escape Rope or backtrack out of the building in order to heal and save back in town. You should also have a good supply of healing items here, just in case.

Go right down the corridor, fighting as you go. Bear northward into a room with a television, where a Scientist can be fought. Then, backtrack to the main corridor and go to your right. You’ll end up in a kitchen. There are two warps here. The northern warp leads to a dead end and hence should just be ignored (you can check for yourself if you don’t believe us), and instead take the warp on the south. This will lead to another room with warps—take the warp on the right to find a Max Revive, and then backtrack to the room next to the kitchen with the television. Take that warp to another room with stairs and some beds. Naturally, you should heal by taking a rest in one of the beds before going upstairs. Saving your game couldn’t hurt, either.

As you follow the linear pathway, you’ll be forced to fight more Galactic Grunts. They’ll be nothing compared to what you have to soon deal with, however. After fighting a pair of Galactic Grunts, you’ll find three warps at the end of the corridor they were guarding. The warp on the right leads to a dead end, so again, don’t bother with it. Take the middle warp to another dead end room, this one with an Elixir to add to your inventory. And finally, the warp on the left will bring you to a room with a staircase, and after that, a locked door. Through the door is Galactic Boss Cyrus.

Galactic Boss Cyrus has three powerful Pokemon at his disposal. He has a level forty Murkow, a level forty Golbat, and a level forty-three Sneasel. Flying and Fire Pokemon are especially useful in this battle, though others (such as Fighting) will also fair well. As always, a well-balanced party is ultimately your best bet. After taking out his three Pokemon, you will get the Master Ball for your troubles. After fighting him, we implore you to backtrack to the beds to heal, and save your game… and then, continue.

Go to where you fought Galactic Boss Cyrus, and use the warp at the northeast end of the room. Thereafter, walk through the eerie Pokemon research area (very much like the Esper Research Facility in Final Fantasy VI, no?), and go north. You’ll run into Commander Saturn here. It’s odd that they make you fight Saturn after Cyrus, considering he’s much easier to fell than Cyrus. Unlike Cyrus, however, Saturn won’t use healing items like Super Potions that will piss you off when you think an enemy Pokemon is on the ropes! Nonetheless, take on Saturn’s level thirty-eight Kadabra, level thirty-eight Bronzor, and level forty Toxicroak. When this weakling’s Pokemon are no more, he’ll allow you to press the button on the nearby machine to free the three enslaved Pokemon, and then you’ll be free to backtrack through the headquarters. You’ll run into an area that was previously off limits that’s now open—the green warp in this area will bring you back outside of the headquarters. It’s time to continue our mission!

To reach Mt. Coronet from the area we need to access it, you’ll have to head to Route 207. Simply go north along Route 207 and then head east using Surf. Once back on dry land, climb up the stairs and grab the Protein before continuing. Then, break out the TM Rock Climb and climb up the nearby rockface to access stairs above, into the next area.

Go forward and bear left. Go up the stairs you encounter and grab the Max Potion from the isolated platform. Then, rejoin the main pathway and head southward. Grab the Escape Rope at the extreme southern end, then use the stairs to reach a higher pathway to your left. Go southward down the thin, dead end pathway to find TM80, and then go north, grabbing the Revive on your left. Then, go north into the next area of the mountain. (If you head outside via the exit at the southwest corner of the area, you can scale down a nearby wall to grab an Iron, but naturally it’s not necessary).

In this next small area, go forward and right into yet another area. At this point, head left, forward, and wrap around the linear corridor to another door. You can simply ignore the stairs leading downward on your right, as they lead to a dead end. This will bring you outside, where you’ll have to deal with a whole new set of enemies (snow/ice enemies you’ve already encountered). You’ll have lots of options out here—we recommend exploring, looking at the various rocks in the area to find various items (like a Nugget, Escape Rope, and Rare Candy). Ultimately, however, you’ll want to “zig-zag” around the area, left and right, using Rock Climb, and getting back into Mt. Coronet via the entrance/exit on the west side.

Once back inside the mountain, go forward and use Rock Climb once more to reach the area above. Do battle with Galactic Grunts as you head to the right. You’ll find an exit back outside over here. Once you do, simply head north and climb down some stairs to a thin corridor below. Go to the top of the corridor and use Rock Climb to reach the area to your left. Then, simply work your way to the far west part of this area to again go back inside the mountain.

From here, it’s relatively smooth sailing. Go from linear pathway to linear pathway, doing battle with Galactic Grunts as you go. Make sure to heal and save often just in case you encounter a battle you can’t handle (things are getting fairly difficult here!) Saving is especially important since, at the end of the pathway, you’ll be thrust into two more boss battles (first you’ll have to fight an especially challenging pair of Galactic Grunts).

The first boss battle is against Commanders Mars and Jupiter, both of which will come at you with three Pokemon each. Thankfully, it’s a relatively easy battle to predict with strategies because they both have the same two Pokemon (Golbat and Bronzor), leaving their “trump” Pokemon the only difference between the two. Commander Mars has a level forty-five Purugly, while Commander Jupiter has a level forty-six Skuntank. Also thankful in this battle is that your friend will pair off with you, giving you an edge you’ll need here. The best news, though? He’ll heal your party completely before the next, even more difficult battle.

Save before going to fight Cyrus again. Understand, also, that while your friend helped you in the last battle, this one will have to be fought all on your own. Cyrus has four powerful Pokemon—a level forty-five Honchkrow, a level forty-eight Weavile, a level forty-five Gyarados, and a level forty-six Crobat. Come at him hard and be ready to heal often—he is fairly versatile in his types and has extreme power. This will, no doubt, be the hardest battle you’ve fought in the game so far. But don’t worry, because hereafter, it gets much more difficult.

Following the battle (and Cyrus’ pesky use of Super Potions and Full Restores in battle), you’ll ultimately be rewarded with an all-new Pokemon, extremely powerful indeed! This is where the version of the game, whether Pearl or Diamond, is important.  Don’t bother fighting the creature. Instead, used the earlier-acquired Master Ball and use it at the outset of battle to capture the ultra-rare Pokemon right away! Before leaving, make sure to go back north on the top of the mountain to get an item, also version specific. For us, it was a Lustrous Orb!

Getting to Route 222, our next destination, is a simple endeavor. Use Fly to get to Pastoria City instantly, and go east out of the town to Route 213. Follow the many-time-traveled Route 213 eastward, northward through the resort, and then eastward some more. A pathway that was previously obscured is now open to explore. On the other side of the opened pathway is Route 222.

Route 222 is a small, easily-navigated route. This is great, since on the other side is Sunyshore City (that’s right, one N!) and your eighth and final badge before you can finally challenge the Pokemon League itself. Route 222 is split into two main parts, both of which head west to east. The bottom path is along the beach, where a plethora of trainers can be found. Two houses can also be found, though neither are of any real consequence (though the house on the left along the water is full of Pikachu, one of which is actually a trainer in disguise!)

Along the northern path, you can initially pick some berries (we found two Wiki Berries, two Mago Berries, two Aguav Berries, and a Qualot Berry.) Further easy, if you stay along the south end of the path, you can find some Honey as well, though it will ultimately lead to a dead end. What’s great about this route is that you can avoid grassy wild Pokemon-ridden areas completely, and since there are no new Pokemon in the area to capture, this works out rather well indeed! Also, be sure to find the woman along this route that, when spoken to, will cough up a free TM56. Pretty sweet!

Fend off trainers as you head east. Be sure to grab the Carbos by taking the north part of the route eastward (you’ll need Cut to access it), and then simply walk east into Sunyshore City. The city has little to see right now—you can find a Thunderstone on the east side of town, but otherwise there’s very little to see. You’ll want to head to the lighthouse, ultimately, at the southeast part of town, where Volkner can be found. Volkner is the Gym Leader of town, though completely disenchanted by his work (as suggested by the Pokemon League fighter you encounter automatically when entering the town). Go talk to him at the lighthouse, and he’ll return to the gym so you can fight him.

Navigating the gym is surprisingly easy considering how complicated it looks. There are eight lesser trainers to fight in the area, but the really interesting part of getting through the gym is the utilization of all the mechanisms. You’ll need to press switches to make platforms appear and reappear, so you can move from area to area. This sounds and looks complicated, but like so many of the pseudo-puzzles in this game, it’s easier for you to figure it out on your own than for us to explain it to you. The latter would likely confuse you!

When you finally get to Volkner, make sure your party is fully healed and you’ve saved (leaving to heal and save before fighting Volkner but after defeating all eight lesser trainers is probably a smart idea). Volkner has four powerful Pokemon, the most powerful we’ve encountered in the game so far. He has a level forty-six Raichu, a level forty-seven Octillery, a level forty-seven Ambipom, and a level forty-nine Luxray. Go into battle with Ground, Water and Fighting Pokemon, though a versatile party of many styles and types will survive the battle most easily. Be prepared for his incessant use of healing items on his Pokemon (like many of his predecessors). When he’s felled, you’ll get the Beacon Badge and TM57. That’s all eight badges! Congratulations!

With all eight badges now in your possession, it’s time for the endgame. Don’t worry, of course—there is a lot more game after we win the Pokemon championship. But for now, we have to take down the most powerful group of trainers, by far, that we’ve encountered in the game. You’ll need to be ready for this trip to the top, and it all starts with the traversing of Route 223, which can be accessed from the northern shores of Sunyshore City. Thankfully, if you’re following our walkthrough, you would have just defeated the gym leader of that very locale, so you’ll be in good shape to continue. Heal your Pokemon, with party emphasis on powerful Pokemon who can deal with Water-types (and a Pokemon that can use the TM for Surf), and then surf upon Route 223 from the beach at the north end of town. Be absolutely certain to talk to the girl there and acquire HM07 – you’ll need it before long.

Surf northward. If you haven’t yet noticed, Route 223 is almost entirely made up of water that must be surfed upon (though there are shallow areas that permit walking here and there). Surf northward and you’ll run into the first trainer resistance of the route. Swimmer Miranda and her lone level forty-three Lumineon will likely be your first engagement, but expect to fight Swimmers Aubree and Oscare thereafter. Stay on the left side of the water, working your way through the rocks you come across, in order to grab TM18 from the shallows you encounter. Then, backtrack and continue northward through the primary route.

Not surprisingly, it’s straight-shooting from here. You’ll only fight three varieties of wild Pokemon (Mantykes, Pelippers and Tentacruel, the latter in high volumes) and will have to deal with trainers that deal in primarily, but not exclusively, Water-type Pokemon. You can also find some items as you go. When you reach some shallows that stretch across the route with a large rock formation in the middle, work your way around on the right side to find a Pearl (you’ll need to backtrack around to the left to jump back in the water and continue northward). Then, simply battle more trainers as you head north to a waterfall. Your path seems blocked… but, remember the girl we met back on shore who handed over HM07? Well, that HM holds the skill “Waterfall” that must be taught to a Pokemon. Then, simply use it to scale the waterfall, reaching your next destination on the other side. Use the Pokemon Center there to heal your Pokemon, making any changes you may feel necessary (as there are lots of Rock-based Pokemon coming up, for instance). Then, save your game and run into the nearby cave.

Entering the cave will bring you to Victory Road, the final dungeon-like area of the game before you take on the best trainers in the world at the Pokemon League, which is just on the other side of the cave. However, the cave is vast, and depending on the strength of your party, you may be hard-pressed to get through it in one push (with all of the trainers in the area, and all). If you feel like you might be too weak, bring healing items and Escape Ropes with you, that way your party is never in any real danger outside of battle.

As far as Pokemon you should expect to fight in the wild here, they’re all of standard fare—nothing new here. As we mentioned earlier, there are a couple of Rock-types here (Onix and Graveler), as well as a Psychic-type (Medicham), a Water-type (Floatzel), a Flying-type (Golbat), a Fighting-type (Machoke), and an annoying Steel-type (Steelix). You should have run into all of these Pokemon at least once in the past (and for all but the Steelix, many times) so you should know what to do with them. There are also a plethora of items on Victory Road, and a load of trainers too!… just look at that list! Well, on with the walkthrough! (Just as a friendly reminder, make sure you have Pokemon with you that, all together, know all of your HMs (minus any optional ones, like Defog, which is useless here).

As you begin, head north over the wooden bridge. On the other side, use Rock Climb to climb downward to the area below. Head to your left once down here to fight the first trainer in the area—Psychic Bryce and his three Pokemon—and then go north from him to get TM41, which will teach a Pokemon the skill Torment. Then, head to the right, past where we came down here. Search the far rock to find an Ultra Ball. Then, use Rock Climb to climb back up to the main area above, and then head eastward along the next bridge.

On this platform, take the stairs downward and circle around to battle another Trainer (Bird Keeper Hannah and her Noctowl-Staraptor combo). When her Pokemon are felled, cross the bridge to the north to grab the Full Heal sitting there, and then backtrack to the staircase, climb them, and go north over another bridge. Use Rock Climb to climb back down to the area below yet again. Then, carefully traverse the path heading left (making sure to not jump down to areas below that will cut you off from your route and force you to backtrack and do it all over again). When you reach a staircase on the far left end of this room, go up the stairs.

After climbing the stairs, head north to battle another trainer, and then go north all the way to find a Max Elixir. Then, use the stairs to your left to climb up once more, and go through the door. This will lead you to another part of the cave. Here, you will need to use Rock Smash and Strength, so be ready with both of those. Start by smashing and pushing your way leftward. You’ll need to utilize your Bicycle at this point to jump over the obstacles using the ramp given. Then, turn around, head right, and do the same thing. This will eventually lead a path northward and westward to a Max Ether. After adding that to your inventory, backtrack towards the entrance to this room, and this time, go south. Use Strength to push your way southward, and then circle around to fight Ace Trainer Omar, and his trio of Pokemon.

After Omar’s Pokemon are slain, look at the rocks to your south that you need to use Strength on. Think carefully about how to do this—if you do it wrong, and the rocks are pushed out of place, you’ll need to head to the previous area and back again to reset their positions. What you need to do here is push the rock on the left down once, then circle around to the breakable rock below. Smash it, then push the same rock you just pushed down back up, and work your way through to the left. Push your way through yet again and fight a couple of more trainers. The area where you fight the second trainer (Veteran Clayton), go down the stairs nearby and then come back up. This will reset the rocks below so you can re-push them (just push the middle one down), giving you access to the secret area to your right.

What does the secret area to your right hold? Well, other than some minor treasures, there are also some powerful trainers that will undoubtedly want a piece of you posthaste (they’ll fight you simultaneously). If you haven’t yet noticed, you’ll again need to break your Bicycle out to get through this area with any success. But when you do successfully accomplish the tedious Bicycle-related task, your rewards, you will find, will be well worth it. At the north end of the room, TM71 can be found, while on the left side, you can grab a Full Restore. With both of those in hand, you can then backtrack to the next area via the staircase by the aforementioned Veteran Clayton.

This dreary part of the cave is full of stagnant water that will necessitate your use of both Surf and Waterfall. No problem there, right? You may find problems, however, with the trainers in the area. Black Belt Miles is equipped with a lone, powerful level forty-nine Machamp, while others, like Dragon Trainer Ondrej, will come at you with a lone level forty-nine Gabite. In all, there are four trainers to deal with in the area. You’ll need to do a fair amount of rudimentary exploration in the room to find them all, but it shouldn’t prove to be that difficult. You’ll also find TM59 if you search hard enough. A hint—it’s on dry land.

Another feature of the watery room you may have noticed is that there are two ways out, other than where you came in (meaning, in other words, that there are three doors in and out). First take the door on the south end of the room by walking up some stairs and accessing the corridor heading leftward beyond it. Through that door, you will find yourself in a little nook of the initial area of Victory Road. You’ll be able to find some all-valuable Rare Candy there, as well as a Max Revive if you search the nearby rock. Then, use the other (third) door out of the previous room to access another part of the primary room of Victory Road (be sure to search the rock near the door to the next area for a Big Mushroom).

From here, it’s relatively smooth sailing. There’s only a couple of trainers remaining, and more items to grab. Begin by heading leftward down the corridor you find yourself on, taking out Veteran Edgar’s three Pokemon en route. Then, swing south to find the Razor Claw once at the end of the leftward-headed pathway. Back near Veteran Edgar’s position, head south. Go left and climb up the rockface with Rock Climb, and then head left over the bridge and through another door. This will lead you to another previous area of the cave, where another isolated item in TM79 can be found. Then, backtrack all the way to where you last used Rock Climb, and climb back down to the main area.

Behind Veteran Edgar is a staircase. Take that up and then go right over the bridge that goes over the area below (a place where you can walk). You won’t be able to proceed through the door there (the person guarding it simply won’t allow it), but you will be able to acquire some Zinc clearly sitting on the ground nearby. Now, we’re ready to leave! Head back down and under the bridge, and this time head right. Use Rock Climb to reach the area above, and fight the final trainer of the area—Dragon Tamer Clinton. After taking him on, you can simply head north and then west out of the cave. Congratulations! You’ve reached the Pokemon League building! Let’s beat the game now!

Ah yes, the Pokemon League! Now this is the final area of the main quest. Are you excited!? Well, if you aren’t, you should be. To access the main building in the area, simply head north, use Surf, then use Waterfall, and proceed to the building. Simple, right?

Now, you’ll soon find that being successful at the Pokemon League is all about preparation. If you’re not prepared, you’re simply not going to do well here. In fact, you’re going to get the floor wiped with your Pokemon. Start here by going to the right side of the building and buying all of the items you need. Have at least ten of all status-healing items (to get rid of things such as Burn, Freeze, Poison, et cetera). Also, have at least 40 Hyper Potions, lots of Revives, and basically anything you can afford. The going is truly going to get tough here.

So what’s the premise of the Pokemon League? What do you do? Well, it’s really quite simple. After battling your friend for the last time near the north end of the small room (remembering, of course, that his party will vary depending on which Pokemon you chose at the beginning of the game), you’ll have access to the League rooms where the great masters of the land are waiting for you to challenge them. But these trainers, known as the Elite Four (with their leader, a fifth member named Champion Cynthia) are no joke. Not only will you have to battle their Pokemon, all five battles, with the same Pokemon which you cannot switch nor bring to a Pokemon Center to heal, but you’ll only have an opportunity to heal your Pokemon with the items you previously bought. Remember—we told you this part is truly all about preparation!

So what of a party? Well, naturally, you’re going to need to have an extremely well-balanced party. Our party consisted of the following six diverse Pokemon—Staraptor, Gyarados, Alakazam, Torterra, Palkia, and Luxray. Try to make a similar party that you will feel comfortable with. There should be no type-mixing—that is to say, if you have Luxray in your party, filling another slot with another Electric-type Pokemon is not only a waste of space, but will probably cost you the title. Oh, and a word on leveling as well. Your Pokemon should be at least at level 55. If they’re not there, you’re probably going to have trouble. Many suggest to battle no earlier than level 50, but believe us, level 50 is suicide. Trust us.

And so, we battle. You’ll have to face each trainer, one after another, healing as you go. Here’s a word of advice—DO NOT SAVE. If you save the game after confidently defeating one or two trainers just to find out the last three can easily stymie your advance, you’re going to ruin your save file. You don’t want to do that. Instead, go for broke here. Blow through all five trainers at once, and then the game will be saved automatically after the ending for you. Nifty! (One more word of advice: equip each Pokemon with your best HP-healing Berries so you don’t waste precious turns with any healing). One thing to keep in mind, also—all of the trainers will use at least one Full Restore in battle. This is, of course, a major pain… but don’t get too frustrated! Just wait until Champion Cynthia uses four or five!

First up is Elite Four Aaron and his five Pokemon mainly of the Bug type. This is where our Staraptor came in, although any Flying Pokemon can really do just as much damage. His Dustox, Beautifly, Vespiquen and Heracross are all going to be in a lot of trouble really fast with your Flying-type Pokemon, so that’s the route we suggest you take with him (as far as his Drapion, do what you will with it, although well-placed Flying attacks will take him out in mere rounds as well).

Second up is Elite Four Bertha. Bertha’s strange array of Pokemon have a common weakness since they’re all Rock or Ground-based. Our Torterra with its Grass-strength draining attacks did a number on her party. Quagsire came out first against our party and fell in one hit. Whiscash and Sudowoodo shared a similar fate. Hippowdon and Golem, which came out last against us, gave us the biggest problem. Be ready to heal here if necessary, and don’t let your Grass-type die here (if you’re even using one), because it will really give you a major edge in this battle.

Coming up third is Elite Four Flint and his pesky group of enemy Pokemon. With two Fire-type Pokemon and a Steel-type in his party, we went with our Gyarados for this battle, because he knew two uber-powerful Water attacks in Surf and Waterfall. We took out Rapidash, Infernape and Steelix with those attacks with little trouble. The bizarre nature of his Pokemon array comes out when he throws in his two random Pokemon—Drifblim and Lopunny. You can really throw any of your Pokemon out at this foes since they’re rather mundane in type, though Drifblim’s Flying ability made him a prime target for our Luxray, who took him out with the quickness.

The fourth and final Elite Four representative we will fight is Elite Four Lucian. Lucian’s Pokemon are clearly stronger than your group (if you’re going in at level 55 like we did), so this battle (and to a degree, the previous battle as well) are all about strategy and going in prepared and ready. Because all five of Lucian’s Pokemon are of the highly-invulnerable and awfully-powerful Psychic type, we ran headlong into this battle not with our Alakazam (who more or less came along for the ride without doing much of anything at all), but rather our Palkia. We did the best we can, having to heal often and change Pokemon up randomly in order to salvage the party, but his Pokemon soon fell. The biggest challenge he’ll throw at you is his level 63 (!) Bronzong, who is not only a hard hitter but impervious to many attacks. Thankfully for us, however, our confidence was quickly ridden when he was the second of our opponent’s five defeats. He didn’t want to save the best for last, but in case he decides to do just that with you, be prepared!

And finally, we come to the cream of the crop herself, Champion Cynthia. Unlike her Elite Four cohorts, Cynthia won’t come to battle with five Pokemon, giving you the inherent advantage. Instead, she eliminates that advantage by battling ruthlessly with six ultra-powerful Pokemon of her own, with the lowest level being 60 and the highest being a staggering 66. Her party is as well-mixed as yours should be (especially if you got this far), so defeat Cynthia at her own battle of wits. As we mentioned earlier, Cynthia will use Full Restores liberally (she used one four times in battle with us), but don’t lose your head. Keep your party as well-healed as you can and try to bring out Pokemon that you think will do well against her set-up as needed. Spiritomb will always come out at you first, but after that, it’s a crapshoot. We especially implore you to keep an eye out for the level 66 Garchamp. If you’re not careful, he can make your party disappear in no time at all.

When Champion Cynthia is defeated, you become the new Pokemon Champion! And just like that, the main quest is over. After watching and enjoying the ending (making sure the game automatically saves your quest for you at the end before shutting it off), you’ll soon find there’s much more to do. On all these other pages you will get stronger and stronger. But get the National Dex because it’s possible to get every pokemon when you have a National Dex.

Little Tip! Talk to the sailor in Snowpoint City.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: